Charlaquin
Goblin Queen (She/Her/Hers)
It’s not. It’s of course very common at many tables, maybe even most, but it’s far from universal.I would think this sort of mix is nigh-universal.
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It’s not. It’s of course very common at many tables, maybe even most, but it’s far from universal.I would think this sort of mix is nigh-universal.
Long experience has taught me to assume people will use whatever information they have, including that gleaned from meta-sources. I'm very rarely wrong.Yeah that is how our tables run too. If you feel the need to keep secrets you must not trust your friends very much
I'd be truly amazed were it the case that even though those opposed groups knew what each other was doing, they didn't act on that information.We do this too. In fact we play Vampire this way with groups actively working against each other. We still see no reason to take the group to notes or other rooms.
If my CHARACTER is hiding something that doesn’t me I have to
Nor would sending the scene off the rails, which is the other risk if someone comes up with something ridiculous and you're stuck with trying to "yes, and...." it.And part of improv acting is “yes, and.” I don’t know if you’ve ever tried improv, but stopping a scene to say, “wait, no, your character wouldn’t do that” would not go over well in that context.
Agreed, this can be a headache sometimes. The split-party thing is easy to adjudicate. The trolls-v-fire thing, not so much. Oftentimes in cases like the trolls one I put it to a die roll, as to whether your character came by this knowledge somewhere in its pre-adventuring life and-or during unplayed downtime; and I rarely if ever get any argument on this.That’s certainly the only recourse that would actually work to prevent metagaming. There are a lot of problems with this though, not the least of which is how you do you decide if a character knows something or not. In some cases it might be obvious, but in many cases it doesn’t.
Not doing enough to prevent it has far too often made it worse. Players metagaming (particularly offering unwanted ideas or suggestions to other players whose PCs are elsewhere) has in the past caused some of the nastiest at-table arguments I've seen - and believe me, I've seen a lot of 'em.And your mileage may vary, but my experience has been that seriously attempting to prevent it made the gameplay experience miserable for everyone involved.
Eh, it depends. In a lot of improv, really off-the-wall stuff is encouraged. But, yeah, generally you want to keep a reasonably consistent tone. The D&D equivalent would be sticking to the expectations discussed in session 0.Nor would sending the scene off the rails, which is the other risk if someone comes up with something ridiculous and you're stuck with trying to "yes, and...." it.
Made what worse?Not doing enough to prevent it has far too often made it worse.
As I said, your mileage may vary.Players metagaming (particularly offering unwanted ideas or suggestions to other players whose PCs are elsewhere) has in the past caused some of the nastiest at-table arguments I've seen - and believe me, I've seen a lot of 'em.
There doesn’t have to be a win state for cheating could be a possibility. I don’t think my wife would buy the argument that our marriage isn’t a game to be won and therefore me having sex with the hot neighbor can’t be cheating…Yeah, probably. Although like I pointed out upthread those same people often say “you can’t ‘win’ D&D”. But if you can’t win how can there be cheating?
There doesn’t have to be a win state for cheating could be a possibility. I don’t think my wife would buy the argument that our marriage isn’t a game to be won and therefore me having sex with the hot neighbor can’t be cheating…
If a player tries to have their PC do something because of player knowledge, I just tell them "No, you can't. Your PC doesn't know that and would have no reason to act that way."
Very much so, in my case. Good call.
Not even close.
I'm not into adversarial DMing. I'm not going to alter something just to get around metagame cheating.
Not without perverting the meaning of metagaming. Metagaming is having the PC act on out of character knowledge.
Dragons' breath weapons are common knowledge.