Of course they would. If they rolled an 18, they aren't suddenly going to put that score somewhere else. You will always put your highest score in the stat that you need the most for the class you want to play.
Thats part of it. I want to determine the PC I play, not let the dice pick for me. If you want a character to organically grow from rolling thats cool, but most people don't play that way. They have a concept in mind and want to recreate it on paper.
But the other and equally important part is fairness and balance in play. Its great if you are the guy that lucked out and rolled 16's, 17's and 18's for all your stats. But sucks to be the guy that rolled 12's or less for everything. So what do you do in that scenario? Force them to play that PC? Knowing that that the first thing they are going to want to do is off themselves so they can make a new one? How is that fun? Or watching them perpetually be frustrated as the guy with the uber stats steals the spotlight?
And despite claims to the contrary, you can't RP bad stats into better ones. No matter how much you envision your thief as a daring acrobat. If his Dex is a 12, he will consistently be outshined and outperformed by the PC who has the 18.
Or do you let them reroll? Well, if everyone rerolls their way into better stats, just give them all 16's or 18's and be done with it or let them pick the stats they feel are appropriate. Just dispense with the farce of rolling altogether.
In the last PF game I played before the DM came to his senses, we all rolled 16's or better except one guy who rolled 10's or less. The DM let him reroll five sets of stats before he too finally got to the promised land of uber stats. Then the DM threw up his hands a few levels into the game because he felt we were all too powerful. Well, duh.
So he switched to point buy and it ceased to be an issue.
Number48 said:Rolled stats will be unfair or unfun at least some of the time regardless of game mechanics.
D&D's fixation with min/max is a sign of a much different problem in the game, one related to the fact there is little to no tradeoffs, handicaps or disadvantages built into the game; more is more is more in the game.
I don't think point buy should be discouraged.
Lay out the various options. List their pros and cons.
Let the DM / group choose what they feel works best for them, without outside bias.
What is and what should be the minimum score a character needs in a stat in order to be an effective member of a specific class? What do players believe is the minimum effective score? Can a character be played effectively if they have ability scores of 10 10 10 10 10 10? Those are the questions that should be answered before we start arguing over character generation methods.
He's flat-out wrong and this comes from someone who was a big fan of rolling stats.flumphs,
curious day yesterday, watched a guys review of Advanced Players Guide on youtube and he had a good observation: point buy for abilities lead to min maxing of characters. Which in turn leads to overpowered pcs. He stressed that you do point buy so everyone is treated fairly in the character creation process. Alternatively he said that it would be better to role a 3d6 or a 4d6 to generate characters. Yes, some people would have average characters and there would be the occasional uber character generated but it solved the problem of bland and boring min maxing.
is he right?
foolish_mortals
Yep, this is an issue involving individual players, DM and/or the group.And as far as point buy encouraging min/maxing. Ridiculous.
I disagree. Min/maxing is trying to maximize the strengths and minimize the weaknesses. It is an extreme form of optimization. It is often related to power gaming (which I define as playing with an emphasis on either being a powerful character and/or the accumulation of power as defined by the game)EVERYONE min/maxes. Its human nature to take the best options you see. Even so-called "role-players" will take all the feats and abilities that help them maximize their character concept. That just may not be a combat oriented concept.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.