Felix said:
Specialty in a Niche --> Increased Power in Niche --> Increase in PC Involvement in Niche Circumstances --> Increased Overall Effectiveness
No, that is not - and also, was never - my perspective.
The only way most PrCs will achieve *having more overall power* is not by having more game-mechanical power, but rather by applying their specialized power more often. The two are not the same thing.
I disagree, as I've already said. What you see in the majority of PrCs is not what I see. And perhaps, that is all there ever was to all of this.
My apologies, then. Celebrim posted a PrC lover/heroin addict analogy earlier to which I took offense, and your "if that's what you like, more power to you, no pun intended" struck a nerve.
No worries at all.
Here's a breakdown of where I *do* happen to be at with the PrC in 3e, for once and for all:
* Caters to a concept or niche that base classes, taken singly or in combination, do not = good.
* Allows greater specialisation than that offered by base classes,
but at appropriate cost = good.
* Is significantly greater, or lesser, in overall power than relevant base class configurations = bad.
Therefore it follows that I find most PrCs in need of fixing - something I don't mind doing, incidentally -
given that (as I've said) I have found most of them to be mechanically overpowered, in terms of what I demand of them (see the first two points above).
So, in the end, I am in agreement on what PrCs *should* be. Just not on what they tend to *be*. Agree to disagree, then?
