The point about magic rings in LoTR is actually in favor of this change. With the exception of the One Ring, we never see a non-major power wielding a Ring.
ThisMistwell said:"Most biased poll wording of the month" award!
Devyn said:In answer to the OP ... Sure. Why not?
As arbitrary rules go, this one seems to be pretty much a "poster child". But since magic items are one of the easiest things to "house rule" I don't see a problem with it. And as 4E is being designed with attracting new players in mind, core rules that "hold the players hands" are to be expected.
Reynard said:"Options not restrictions" is, in fact, the most beneficial mantra for designing a new edition of D&D. What I don't understand, though, is how it can have become so hollow.
Reynard said:The mnore versatile the toolset, the more potential playsteyles it appeals to and therefore the more potential customers it creates. There's really no benefit or justification for these kinds of inherent limitations.
In this thread, we act as though there's some basis for magical items and how they function in real life, that designers have no right dictating how those relics, entirely divorced from the realms of logic and physics work, and that Lord of the Rings was a Dungeons & Dragons campaign.Celtavian said:It is the province of the DM to decide what the player receives, not the province of the game designer. A magic ring is just an item. It should work if put on unless it has some kind of ability that only a particular class might understand. The idea that you have to be a certain level to use a ring is ludicrous. One of the greatest fantasy stories of all time wouldn't even have happened with a level limitation concerning rings. How could Lord of the Rings have happened if a ring can't be used until a certain level? Level limitations on items takes from the DM their discretion. I'll house rule this out if it is included.