Raith5
Adventurer
Mourn said:There's a world of difference between...
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Can we get beyond the "arbitrary" argument? We've already made it clear that any restriction is arbitrary, because it all serves the gamist function of preventing characters from getting certain benefits before you intend for them to do so.
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Well, there's something about rings that have them more tightly entwined with mythology and literature than most other items, and only D&D treats them in such a trivial fashion.
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What I'm saying is that it was horribly implemented in previous editions, and this implementation is far better because it directly addresses what they want it to do, rather than trying to dance around it with things like wealth-by-level requirements and high prices.
1) I think people unhappy with the rule think that it is arbitrary because of all magic items, only rings function in this way. The idea that a 6th level PC is not powerful enough to operate any magic ring but is powerful enough to operate a Staff of Power or sword +5, means that magic works in an inconsistent fashion.
At first glance it does look arbitrary and unnecessary to me.
2) D and D also treats magic swords in a trivial fashion compared to other sources. Maybe the restriction on rings should extend to other magic items?
A far better way of dealing with this would be having some legacy like effects such that ALL magic items get a boost when operated by a powerful character.
3) Wealth requirements are a far softer way of restricting magic items (and allow specific campaigns to make their own restrictions) than the heavy handed idea that some items do not function till 11th level.