Dave Turner said:
Thanks for the replies, everyone. 
One concern regarding socerers is that they tend to be a bit generic where spell selection is concerned. With such a limited number of spells known, it seems that the spell lists of most sorcerers are quite similar. Spells like Magic Missile, Shield/Mage Armor, Alter Self, Invisibility, Fireball, Dispel Magic, Haste, Emotion, and plenty of others always seem to crop up. I suppose this also arises with fighters, with a preponderance of two-weapon or spiked chain devotees. Would a boost to spells known help to lessen this perceived homogeneity? Is this homogeneity a bad thing? Sure, I can maximize my sorcerer's spell selection for maximum efficiency, but that seems to tremendously limit my spell choices.
Has anyone else seen this homogeneity and if so, does it bother anyone else?
I think there can be just as much homogeneity to wizards as there is among sorcerers. How many wizards out there always pick up magic missile, haste, invisibility, fireball, lightning bolt, etc? Plenty.
They may have a few extra spells to choose from, but on most days, its the combat useful standards, right?
Unless, of course, the player of the wizard thinks outside the box, and chooses a more flavorful pick of spells that he'll use creatively, or in a different role than the 'typical' wizard.
In the same way, people can create interesting and different sorcerers that will do something besides blast things in combat, right? I've seem great spell lists on these boards for illusion based sorcerers, enchantment based sorcerers, etc.
Not to mention, a sorcerer can always spend a little money here and there ( a LOT less than a wizard spends scribing new spells) to have some scrolls at his disposal of spells he doesn't know....to help fill the gaps, ya know?
Skaros