Larry Hunsaker
First Post
I have a house rule that allows a PC to use an Action Point to suppress any effect that would limit their actions in combat. They must decide to use this option the moment such an effect would apply to them (so it is like a reaction but it is a free action) and if they do, they ignore any restriction on their actions from such effects. So if the effect also made them grant CA they still suffer this, but they get their full action list and reactions as well. It lasts until the end of their next turn when used this way. They get none of the usual bells and whistles an AP gives them when they use this option, so they sacrifice an AP to stay in the fight for an extra round or so. If the condition is still present on them after the end of their next turn, they would then immediately suffer its normal effects.
This even applies if they are reduced to 0 hit points, they can remain in the fight but if they are not healed by the end of their next turn, they fall unconscious. They would still need to make death saves during this time as well, as this use only lets them ignore restrictions on their actions. So they could die but would still be able to act until the end of their next turn, when they would then drop dead.
It lets them be mor heroic in this way, kind of like an unstoppable force for at least 1 round, but at the cost of their AP.
This applies to mobs as well, so this lets me keep elites and solos in the fight when the PCs stun them (I run a level 27 game and it happens quite often).
I happen to also have another house rule that gives the PCs 1 AP per milestone they complete, so if they pass milestone 2 they get 2 APs not just 1 and they can use as many APs in an encounter as the milestone number they are currently at. So if they are in milestone 3 they would get 3 APs and could use up to 3 in a single encounter. This basically means they start the day off (after an extended rest) with 0 APs which is not a nice thought but they like how it works and are willing to suffer through the first encounter with 0 APs knowing if they can clear enough milestones they can face the big boss with lots of APs. It is a strong motivation for them to put off an extended rest as much as they can.
In this system I grant milestones after you complete a number of encounters equal to the milestone you are trying to achieve. So you need only 1 encounter to reach milestone 1, and then 2 more to reach milestone 2 and then 3 more to reach milestone 3, etc. They usually cannot get past milestone 3, before they are totally wasted
Sorry for the house rule post, I just figured it fit this post somewhat.
Larry
This even applies if they are reduced to 0 hit points, they can remain in the fight but if they are not healed by the end of their next turn, they fall unconscious. They would still need to make death saves during this time as well, as this use only lets them ignore restrictions on their actions. So they could die but would still be able to act until the end of their next turn, when they would then drop dead.
It lets them be mor heroic in this way, kind of like an unstoppable force for at least 1 round, but at the cost of their AP.
This applies to mobs as well, so this lets me keep elites and solos in the fight when the PCs stun them (I run a level 27 game and it happens quite often).
I happen to also have another house rule that gives the PCs 1 AP per milestone they complete, so if they pass milestone 2 they get 2 APs not just 1 and they can use as many APs in an encounter as the milestone number they are currently at. So if they are in milestone 3 they would get 3 APs and could use up to 3 in a single encounter. This basically means they start the day off (after an extended rest) with 0 APs which is not a nice thought but they like how it works and are willing to suffer through the first encounter with 0 APs knowing if they can clear enough milestones they can face the big boss with lots of APs. It is a strong motivation for them to put off an extended rest as much as they can.
In this system I grant milestones after you complete a number of encounters equal to the milestone you are trying to achieve. So you need only 1 encounter to reach milestone 1, and then 2 more to reach milestone 2 and then 3 more to reach milestone 3, etc. They usually cannot get past milestone 3, before they are totally wasted

Sorry for the house rule post, I just figured it fit this post somewhat.
Larry