Raven Crowking
First Post
The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
This.
The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
Let me be more clear where I'm coming from: If only one out of every four combats is one where the horse comes into play, that should be okay. If it's not, there's either a problem with the player or a problem with the system.True, but there is a difference between limited the amount non-horse accessible areas and limiting oneself to horse-accessible encounter areas. The former reduces the quantity non-horsey areas; the latter eliminates it. IOW, no one has said if a player is running a horse-mounted knight then all encounter areas must be horse-accessible.
What if the DM is running an AP? A harried DM might have time to do some game prep and slightly tweak the adventure into something personal, but it's still going to be an AP.The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
So here's my question: Why should the player have to say "I want to play this, but I can't because it doesn't facilitate the DM's future adventures"? Why should the DM not say "My player has chosen to focus a lot of his feats/abilities/character concept/whatnot on a mounted character, therefore I should sparingly use areas the mount cannot access?
No it doesn't. It's not a function of a plot-oriented or litterbox campaign styles. It's not even a function of either party accommodating each other. It's a question of who has to give when one person at the table is out of sync with the desires of the rest of the table.
The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
True, but I think a DM (any DM, not just a good) can work in opportunities for any PC concept that's viable in the setting. Otherwise the AP just becomes a railroad.What if the DM is running an AP? A harried DM might have time to do some game prep and slightly tweak the adventure into something personal, but it's still going to be an AP.
You may be right. For one thing, I suspect that, left to their own devices, people try to play to their strengths. A mounted fighter will gravitate to areas and adventures that use his or her skills.The problem only arises because the DM is railroading his players. Remove the railroad and the problem resolves itself.
Because the DM is doing more work than the player, and it's his game too. If one of my players said 'I don't like the way you're running the game, and I'd like to run it instead', my response would be 'SOLD!'