Haltherrion
First Post
Both.
A player who builds a character without consulting his DM is just asking for trouble.
A DM who doesn't tell his players important information about the campaign is just asking for trouble.
I agree- this is a 2-way street. The ref needs to help guide the players about the nature of the compaign and what they may find more rewarding. The players need to give the ref a heads up and be realistic about where the campaign is going.
In a "real" world, those who like mounts, for instance, will gravitate to a place where they can use mounts, perhaps the royal cavalry or suitable horse country, leaving behind their less equine inclined friends. In a campaign, there needs to be some cooperation regarding the nature of the campaign or someone will be unhappy since game groups force characters together.
Regarding mounts in particular, any seasoned player ought to realize that they are often problemmatic in a campaign and talk to the referee about them before investing in the feats and such necessary to make that work. And if a seasoned ref has a neophyte player, that certainly is something to discuss with the player if you see them heading that way and you don't think it will work out.