I've encountered this in D&D a lot, but it could be extrapolated to any system where the mechanics of a class or a character's abilities require some "fitting". This specific situation is making me expand the question to a more general one, but the specific situation is one I'm going to hang my hat on.
In D&D, there's always been the desire to play the mounted knight. There's also incentives - to the extent the Paladin class got a magical mount.
However, this causes a lot of problems. Because many adventures take place in areas that a mount can't go. This lead to small characters using medium mounts.
But, it's also to the point that I think this is one reason 4e has not made mounts very optimal. Sure, you can use a mount, but there's not a build that lets you really shine while mounted.
So here's my question: Why should the player have to say "I want to play this, but I can't because it doesn't facilitate the DM's future adventures"? Why should the DM not say "My player has chosen to focus a lot of his feats/abilities/character concept/whatnot on a mounted character, therefore I should sparingly use areas the mount cannot access?
If a player shows up wtih a character who's heavily focused on non-combat skills, the assumption is that the DM should offer some opportunities for that character's skills to come into play, therefore letting the character shine. Correct? Then why not for the mounted PC and his abilities? Unless the DM says "This is going to be a combat heavy game" or "There's not going to be a lot of negotiations/sneakiness/whatnot", discouraging someone ahead of time from playing a Diplomat/Skill monkey, then the player isn't being a fly in the DM's ointment, but the DM is being designing adventures to not facilitate the player.
Since the DM has all the power, and can place the Pcs where ever he wants, have his adventures take place where he wants, then why SHOULD he say "Sorry Jeff, everywhere you guys go is indoors and cramped, so no horse room". I mean, if you really want an underground area or a DUNGEON, that still doesn't mean you have to say "No Horses Allowed": a dungeon built by a Giant. Or large caverns (after all, how else do displacer beasts and other Large monsters move around in the Underdark?).
Again, unless the character goes against the grain of the campaign (I.e. a city-skillset character in a Wilderness/Exploration game, a Horse mounted character on a ship-based game), what's the problem here?
In D&D, there's always been the desire to play the mounted knight. There's also incentives - to the extent the Paladin class got a magical mount.
However, this causes a lot of problems. Because many adventures take place in areas that a mount can't go. This lead to small characters using medium mounts.
But, it's also to the point that I think this is one reason 4e has not made mounts very optimal. Sure, you can use a mount, but there's not a build that lets you really shine while mounted.
So here's my question: Why should the player have to say "I want to play this, but I can't because it doesn't facilitate the DM's future adventures"? Why should the DM not say "My player has chosen to focus a lot of his feats/abilities/character concept/whatnot on a mounted character, therefore I should sparingly use areas the mount cannot access?
If a player shows up wtih a character who's heavily focused on non-combat skills, the assumption is that the DM should offer some opportunities for that character's skills to come into play, therefore letting the character shine. Correct? Then why not for the mounted PC and his abilities? Unless the DM says "This is going to be a combat heavy game" or "There's not going to be a lot of negotiations/sneakiness/whatnot", discouraging someone ahead of time from playing a Diplomat/Skill monkey, then the player isn't being a fly in the DM's ointment, but the DM is being designing adventures to not facilitate the player.
Since the DM has all the power, and can place the Pcs where ever he wants, have his adventures take place where he wants, then why SHOULD he say "Sorry Jeff, everywhere you guys go is indoors and cramped, so no horse room". I mean, if you really want an underground area or a DUNGEON, that still doesn't mean you have to say "No Horses Allowed": a dungeon built by a Giant. Or large caverns (after all, how else do displacer beasts and other Large monsters move around in the Underdark?).
Again, unless the character goes against the grain of the campaign (I.e. a city-skillset character in a Wilderness/Exploration game, a Horse mounted character on a ship-based game), what's the problem here?