D&D 4E Should the Flumph be included in the 4E Monster Manual?

Should the Flumph be included in the 4E Monster Manual?

  • Yes, because sometimes you just have to go there.

    Votes: 97 47.3%
  • No. Send them back to the Far Realms never to plague us again.

    Votes: 79 38.5%
  • I really couldn’t care less.

    Votes: 17 8.3%
  • What’s a Flumph? Is it anything like a Gazebo?

    Votes: 12 5.9%


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Whizbang Dustyboots said:
It, and the rest of the rather quirky old edition monsters (which now, I guess, could include 3E weirdos like the phantom fungus), belong in the 4E Tome of Horrors.
Now, don't you go using logic in a thread about flumphs.

Sam
 

Some of you may be wondering why the flumph. Here are just some of the reasons:
  1. Sometimes we need a small reminder this game is supposed to be fun.
  2. We were all thirteen years olds at one time.
  3. Sometimes you need a Lovecraftian horror that’s one of the good guys.
  4. When that guy with the 42 point character he ‘rolled’ and the weird class build those stats allow that can’t be challenged by anything of an appropriate encounter level actually has the gleaming polished brass balls to gripe about running into critters of higher CR, it’s time for an encounter with something almost as ridiculous as he is. With ten extra levels of psion added.

Sam
 


To expand on my previous post, I'm all for as many weird D&D monsters as they can fit into the book. Mythological creatures are fine and dandy, but one of my favorite aspects of D&D are the downright weird creatures. Gas spores, shriekers, green slimes, lurkers above, rust monsters, flumphs, otyughs, pretty much anything that makes people wonder why the hell those things would ever exist comes of as particularly charming to me. I wouldn't want to use them excessively in a campaign or see them all in one Monster Manual, but they are a part of the game that makes D&D what it is and not just a generic fantasy role-playing game.

As to the flumph specifically, not every creature needs to be deadly and serious. I'm all for putting a couple of whimsical creatures in the Monster Manual that leave the players scratching their heads when they encounter one.
 


Samuel Leming said:
Some of you may be wondering why the flumph. Here are just some of the reasons:
  1. Sometimes we need a small reminder this game is supposed to be fun.
  2. We were all thirteen years olds at one time.
  3. Sometimes you need a Lovecraftian horror that’s one of the good guys.
  4. When that guy with the 42 point character he ‘rolled’ and the weird class build those stats allow that can’t be challenged by anything of an appropriate encounter level actually has the gleaming polished brass balls to gripe about running into critters of higher CR, it’s time for an encounter with something almost as ridiculous as he is. With ten extra levels of psion added.

Sam

All true.
But ultimately:
A Flumph never has to be justified!
 



Flumph power all the way.

In fact, even though I've never used them in my game before I am now inspired to do so. The next time my PCs need an obscure bit of information, they'll have to find the great Flumph sage "Squishy" and beg its wisdom.
 

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