Elephant
First Post
Telperion said:Yes, well some people consider it too much of a headache to allow players past level 10. Personally I'm going in that direction, although I'm not in that camp yet. Keeping power levels at a "reasonable" medium makes things a whole lot simpler, and it also puts a stop to all that leveling every 2 - 3 session (okay, this is a DM issue, but the core rules strongly support quick leveling). In other words: more roleplaying and less rollplaying / munchkinism / meta-gaming.
The more experienced I get the more I tone down my campaigns. Not having to worry about Core X / Core Y / PrC Z / PrC N -type of characters is a relief.
IMC, we started at level four, and somehow leveled up more quickly during the first few more story-laden sessions than we are now, during a dungeon-crawl sequence from an old module. It's quite odd.