jmucchiello
Hero
I wouldn't have a problem with that. I'm sure there are makers of perfume and cooks whose sense of smell rivals that of dogs in their area of expertise. The more you actively train a sense, the better it works. Artists and photographers generally perceive color better than normal people. Sound engineers, recording artists, etc, hear better than normal people. Can human sense of smell surpass that of a dog's? I'm sure it can, especially when we are talking about a fantasy world.Crothian said:Smell could be a skill but we do already have the scent ability. But one problem is that no matter how much you train your nose its never going to be as good as a dogs for instance. If you make is a skill then it would be possible for people to out smell a dog.
dreaded_beast: Scent (the ability) does allow you to find the square where an invisible target is located, thus normal invisibility does not mask your scent.
Dark Psion: Thanks for the plug.
Ultimately I'd prefer all the sense skills be rolled into Perceive and just allow circumstance bonuses. Gnomes have a +2 bonus to Perceive sound based events. Rolling Spot and Listen into one also rolls Move Silently and Hide into Sneak. That would solve the multiple die rolls needed to slip through the shadows past the guard. One Sneak roll versus one Perceive roll is so much easier than dealing with MS and Hide vs Listen and Spot. The other benefit is you can say, "Make an Perceive check" "23" "You smell some perfume, like the kind the king's daughter was wearing."