John Q. Mayhem
Explorer
I'm with Gez.
Klaus said:I like these feats and wish there were more. [...] Ascetic Mage lets you be a sorcerer/monk without being forced into taking Enlightened Fist, for instance. And that's a Good Thing (tm).
How are they an admission of failure - if anything they annex the cruddy half+half PrCs (Mystic Thurge, Arcane Trickster, et al) and make multiclassing penalties not hurt as much (and if you don't play with them, they are simply nifty feats to have).CRGreathouse said:I'll mirror Li Shenron's remark. I don't like the general idea of such feats, although a very few might be useful or interesting. In general they seem to be an admission of failure on the "new" multiclassing rules, that they're (nearly?) as flawed as the 2E rules. Much as I like feats, they're not the right mechanic for the job.
What he (and Gez) said.Klaus said:I like these feats and wish there were more. They make certain archetypes viable by letting the levels stack for some abilites. They let you cut down the need for dozens of different base classes/Pr Classes. Ascetic Mage lets you be a sorcerer/monk without being forced into taking Enlightened Fist, for instance. And that's a Good Thing (tm).
Nyaricus said:How are they an admission of failure - if anything they annex the cruddy half+half PrCs (Mystic Thurge, Arcane Trickster, et al) and make multiclassing penalties not hurt as much (and if you don't play with them, they are simply nifty feats to have).
If you could, would you care to extrapolate on why these are an "admission of failure"?
Dog Moon said:So if feats are not the right mechanic for the job, what do you think would be? Or maybe I'm just not sure what you mean by them being an admission of failure on the 'new' multiclassing rules...
So if feats are not the right mechanic for the job, what do you think would be?
Basically, I don't really like the multiclassing rules as-is myself. They are usually pretty arbitrary. IMGs and IMCs, I have a list of "Allowed" and "Banned" classes for each race. Most of these choices simply make sense to me (Dwarves can't be sorcerers, etc) and my players are cool with playing it a little more "sterio-typical". Doesn't erally answer your comments, but just a thought of mine.CRGreathouse said:Don't get me wrong, I like the 3.x multiclassing over the 2E dual/multi rules. Even so, I admit that the system has problems, most famously multiclassing spellcasters.