Mallus said:
1) Unless the paladin was some kind of expert in arcana [kinda tough, given that Spellcraft and Knowledge: Arcane aren't class skills. And they get a whopping 2 SP/level. And he's a bloody half-orc, to boot], I think his reaction was fine. Just what I'd expect from a bloodthristy half-orc who heeded the call to paladinhood.
Bloodthirsty and Paladin mix about as well as oil and water.
Mallus said:
2) Better the paladin react [rashly?] to the scene at hand as described by the DM, than act after fully considering a boatload of metagame knowledge. I want players to act on what I'm telling them, not on what they think they know about the game mechanics in play.
I don't agree that it is meta-gaming for the paladin to recall his god holds him to a higher standard. Rash reactions don't sound like it is a wise way for a paladin to proceed.
Mallus said:
3) I'm not going to punish a player for playing a character that's ignorant about the things they should be ignorant of [a half-orc paladin should know an evil priest is bad. That's about it. The intricacies of his spellcasting are beyond him, see point 1)]
Well paladins cast spells...so he can't be totally ignorant. At best you could argue that the paladin decided on a sentence without knowing the facts. Doesn't strike me as Lawful or Good.
Mallus said:
4) Paladins do a lot of killing [of baddies] when threatened. And I see no rule stating that they prefer non-lethal attacks.
I don't see the point where the paladin was threatened. His prisoner smiled and she got the business end of his sword for it.
Mallus said:
5) I think a half-orc paladin that keeps jumping to the wrong conclusion is a wonderful character to have in a story. Maybe he does need some re-education. But don't waste such a great narrative thread by stripping him of his status after one infraction. Let this build.
No better way to educate than have the deity remind the paladin why he has those abilities in the first place. Sometimes you have to be cruel to be kind (as the saying goes).
Mallus said:
6) While the DM controls the players adversaries, he isn't one of them. Even for paladins.
I'm not clear on how this relates to the topic. Seriously, I just can't figure it out (don't read this as a slight).
Mallus said:
7) If the DM decides that paladins are an unplayable class, he should let the players know before they create one.
How does this make a paladin unplayable? The player could have knocked the prisoner out and would be okay. Though he may want to apologize to the prisoner when he learns she didn't actually cause his friends to act strangely.
Mallus said:
8) Paladins shouldn't be confronted with life-changing quandries every time they step out of the castle. Think "Guinevere and Lancelot", not "how can I trip the paladin up today?"
The thread mentions one incident and it doesn't even sound like the DM crafted it. It sounds to me like this was all done by the players actions. Lancelot, by the way, fell from grace. Later, he atoned by helping Arthur in his final battle. I'm not altogether convinced Lancelot was a paladin in the first place though. Now Galahad was certainly a paladin.
Mallus said:
9) Anyone who denies that D&D, as presented in the rules, is combat-centic is clearly insane. Whether or not you play it that way, is another story.
Combat-centric does not equate to kill first and ask questions later no matter what the situation is. Who is capable of judging who and who is not insane. Maybe we're all the insane ones and the people we have committed to hospitals have the true insight.