Should there be Repercussions for This? (opinions wanted)

Hjorimir said:
Exactly...the paladin isn't god.

Ah, I wasn't aware there were exactly two people in your universe, the paladin and you. Clearly everyone else must be figments of your imagination.

Whereas in actual fact, they are figments of MY imagination, dammit!

Thank you for making my point (though I don't think you intended to).

You are confused. Although I don't think you intended to be.

Really? Can I have a page referrence on that ruling? sweetie?

Half the DMG is made up of listings of traps, random encounters, treasure and magic items.

The MM monster descriptions center entirely on combat statistics and tactics.

All the PHB classes are balanced around the ability to kick butt in a fight.

Spells are balanced on their utility in a dungeon crawl. General utility spells are few and far between.

You're new here, aren't you?
 
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Regarding the Paladins Frame of Mind...

As I said before the player did not say anything about what he thought was going on.

Also he is a half orc and the player did say something to the effect of "His half orc bold lust kicking in"

Another note, 6 out of 7 of the people in the party are from the same church (no other paladins) and they had already determined as a group any prisoners would be turned over to the law if possible, and if not they would do a trial on their own.

Sorry I had for got this before, but i only got about 4 hours of sleep before going to work after the game. :p

And once again thanks for the input, I know that I'm going to say something to the player and the character wioll have something happen to indicate this was an issue/pushing the limits of his code, as soon as I figure out how far hes gone over, if he has.
 

I have a simple test for if a paladin's behavior in a situation is warrented. I call it the "Superman Test," or, What Would Superman Do?

People who know comics better than me could probably dispute this, but all I've seen are the movies and a few of the episodes from the recent series.

To me, Superman in the quintissential Lawful Good hero. He battles and destroys evil, but he is always honest and fair, compassionate and just, and never callous or ruthless. This has gotten poor, goody-two-shoes Superman in trouble on numerous occasions, but he still stands by his ideals.

In this situation, would Superman have instantly killed the prisoner? I say no. He would have knocked him out and tried to figure out what exactly was going on.
 

hong said:
Ah, I wasn't aware there were exactly two people in your universe, the paladin and you. Clearly everyone else must be figments of your imagination.

Whereas in actual fact, they are figments of MY imagination, dammit!

It is your box...live in it how you choose.

hong said:
You are confused. Although I don't think you intended to be.

Wouldn't be the first (or last) time I was confused. Makes life interesting though.

hong said:
Half the DMG is made up of listings of treasure and magic items.

The MM monster descriptions center entirely on combat statistics and tactics.

All the PHB classes are balanced around the ability to kick butt in a fight.

Spells are balanced on their utility in a dungeon crawl.

Still need to see where it states D&D is about solving everything with violence. Let me know when you find it.

hong said:
You're new here, aren't you?

If by new you mean I've been coming to ENWorld since Eric Noah created the site months before the release of 3e, then yes...I'm new. Or did you mean new here because you have over 8k posts compared to my 100ish (which automatically gives you a point of validation as being correct...I'm sure). Or did you mean here...on Earth? In which case I would say I'm not as new as I'd like to be.
 

The Paladin may not be god, but then the god isn't about to personally show up and answer the question, now is it? Until such timie as gods start coming down and passing judgements in person, the paladins, (and everyone else) have to operate with the best information available to them at the time.

You've got an evil spellcaster captive. Your party starts acting funny, and that captive gives a grin? Sounds like pretty solid circumstantial evidence. Considering that in the next moment this spellcaster might unleash something worse, I don't see much problem with using deadly force.

The prisoner should expect fair treatment, so long as she keeps her own parole - if you surrender, you're supposed to remain non-hostile yourself. A prisoner who attacks is no longer guaranteed safety. The paladin has at least some cause to feel the prisoner has broken parole, in a way that might well cost lives moments later.

If the paladin discovers the real cause of the odd behavior, and then shows regret at having slain the prisoner, no punishment is warranted. If he shows no regret, it might merit a warning.
 

Hjorimir said:
It is your box...live in it how you choose.

Such flashing wit.

Wouldn't be the first (or last) time I was confused. Makes life interesting though.

Such penetrating insight.

Still need to see where it states D&D is about solving everything with violence. Let me know when you find it.

Such remarkable denseness.

I've just given you four examples of how D&D revolves around righteous application of violence against adversaries most foul. Please not to burble in a most undignifying manner in reply, because that's just RUDE.

If by new you mean I've been coming to ENWorld since Eric Noah created the site months before the release of 3e, then yes...I'm new. Or did you mean new here because you have over 8k posts compared to my 100ish (which automatically gives you a point of validation as being correct...I'm sure). Or did you mean here...on Earth? In which case I would say I'm not as new as I'd like to be.

You're new in that you seem never to have been in an alignment war before. Such charming innocence and naivete.
 

arnwyn said:
Taking the easy way out and killing the manacled prisoner instead of doing subdual damage? Lame.

IMO, there should be repercussions (and there would be, if this were my campaign).

DMs are not mind-readers - if the player has his/her paladin do something iffy, they'd better have a damn good reason - explained coherently and rationally - for that action.

I agree. Not sure what punishment would be appropriate, but something like no spells for a game month or similiar would be what I would do. Take away his special abilities, don't hurt his primary (fighting) while in RttToEE and let him deal with it for a while. When it ends he will have something to look forward to.
 

Oh, so if the paladin whacks a guy and then turns around and says, "Ooops, sorry" all is okay. Gotcha.

Scenario.
  • Police take a suspect into custody. Handcuff him and toss them in the backseat of the car.
  • Police officer across the street gets bit by the suspect's dog.
  • Suspect smiles evilly.
  • Police opens door and shoots the man.

Good?

Lawful Good?

Paladin?

Or are people contending that because the paladin is a character in a D&D campaign that violence is now the acceptable answer? Let me rephrase that; deadly force is the acceptable answer.

Have fun roll-playing...err...role-playing ('scuse me...Freudian slip).
 
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JDragon said:
Regarding the Paladins Frame of Mind...

As I said before the player did not say anything about what he thought was going on.

Also he is a half orc and the player did say something to the effect of "His half orc bold lust kicking in"
There's your answer. This was not about "stopping the mind control" - this was about the wanton bashing of prisoners, half-orc or no. I would assume a half-orc paladin would be working to "curb and control" any natural bloodlust - trying to be holy and "overcome" the carnal self.

Bloodlust, to me, is definitely not a lawful thing and not a good thing (I consider it chaotic neutral - not evil, because it's not malicious, but chaotic because it's indiscriminate - you don't care who gets beat up as long as someone does).

Allowing bloodlust to take over is a "medium" violation of the code... you have done something in direct antithesis to what you are trying to live. This probably would result, for me, in a loss of paladin powers and would require a minor act of atonement. The paladin receives his powers by being a "pure vessel" - giving himself over to the bloodlust sullies that vessel and hence, the power withdraws until the vessel is properly scrubbed.

On the other hand, if it was an "outburst of temper" where the paladin smote the prisoner down, then immediately realized his error and attempted to use his lay on hands ability to heal the guy, I'd probably let him get away with a minor admonition and no loss of power.

A hot-tempered paladin who occasionally loses control but is sorry about it when he does is fine (though he may be atoning a little more often than a more even-keeled paladin). A paladin who loses control and ISN'T sorry about it is an ex-paladin.
Another note, 6 out of 7 of the people in the party are from the same church (no other paladins) and they had already determined as a group any prisoners would be turned over to the law if possible, and if not they would do a trial on their own.
I can but assume that "if possible" means "if they don't fight to the death." This prisoner had surrendered. That means, by "law" (the "law of the group", which the paladin presumably knew and agree with). The paladin, by appointing himself as judge and jury and executioner here - when he specifically agreed NOT to do such - is acting unlawfully. Even the decision itself to do take on those roles is in my mind a minor violation of The Code, and would result in a light admonishment from deity, even if he never acted upon that decision. No loss of powers, though.
And once again thanks for the input, I know that I'm going to say something to the player and the character wioll have something happen to indicate this was an issue/pushing the limits of his code, as soon as I figure out how far hes gone over, if he has.
Lethal use of force against a helpless opponent - albeit one who has demonstrated magical ability in the past - that's a no-no. The paladin should have demanded of the prisoner "what is going on/what are you doing?" If that failed, use of subdual force was warranted, with lethal force used only if the prisoner resisted. I see this as a major violation of The Code, probably grounds for loss of power and need for atonement.

Hope that gives you some ideas. If you feel he needs a minor admonition, I think a constantly bleeding sword (so it cannot be sheathed) is a nice way of punishing him for losing his temper/a moment of bloodlust (though bloodlust to me is more than a momentary loss of temper). Perhaps his hands stay dirty no matter what he does if he decided he should be judge/jury/executioner - or perhaps his gear increases in weight by one encumbrance level to symbolize the extra weight he has taken upon his own shoulders. If he's committed a major violation, in your judgement, perhaps part of his propitiaion should include freeing unjustly imprisoned folks or something - or perhaps spend time as a servant (as in bringing meals, food, blankets, etc.) of the local prison facility. And if he attempted to slay the prisoner without remorse, he's an ex-paladin, no chance of atonement.

But then, being the curmudgeon I am, perhaps I'm more harsh than most.

IMO, YMMV, etc.

--The Sigil
 
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Hjorimir said:
Oh, so if the paladin whacks a guy and then turns around and says, "Ooops, sorry" all is okay. Gotcha.

Exactly.

Scenario.
  • Police take a suspect into custody. Handcuff him and toss them in the backseat of the car.
  • Police officer across the street gets bit by the suspect's dog.
  • Suspect smiles evilly.
  • Police opens door and shoots the man.

Scenario.
- Police bust into a drug dealer's house.
- Police kill the dealer and all his mates in a big fight.
- Police take the dealer's stuff and sell it for big bucks, and upgrade their guns and cars with the proceeds.

D&D is most emphatically _not_ a game about situations that remotely resemble those that modern, western urban dwellers would come across in their everyday lives. Learn this before throwing around silly analogies.


Who knows?

Lawful Good?

Who knows?


Please not to confuse D&D with modern day.

Or are people contending that because the paladin is a character in a D&D campaign that violence is now the acceptable answer?

I'd put money on the proposition that violence is the acceptable answer in 99% of D&D encounters.

Let me rephrase that; deadly force is the acceptable answer.

Exactly.

Have fun roll-playing...err...role-playing ('scuse me...Freudian slip).

You ARE new here.
 

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