DaveStebbins
First Post
As a DM, I would let the Paladin slide, in this case. Were they in a city, or some other relatively safe place with a legal authority not too far away that they could turn the prisoner over to, that would be different. However, deep in the bowels of an evil temple/dungeon, with his friends beginning to act in a manner which could be deadly for them all, a Paladin has to be allowed to dole out summary justice when necessary.
It would have been preferable if a non-lethal method could have been used which would ensure that the prisoner was no longer a threat. However, in a meta-game catch-22, it is easier to quickly and assuredly kill than incapacitate a prisoner. When all heck breaks loose, the Paladin could only spare one round making sure the prisoner was no longer a threat before moving to deal with other problems.
I don't think what he did was wrong. At worst it may warrant a verbal reminder to the player about the Paladin code.
Just my opinion.
-Dave
It would have been preferable if a non-lethal method could have been used which would ensure that the prisoner was no longer a threat. However, in a meta-game catch-22, it is easier to quickly and assuredly kill than incapacitate a prisoner. When all heck breaks loose, the Paladin could only spare one round making sure the prisoner was no longer a threat before moving to deal with other problems.
I don't think what he did was wrong. At worst it may warrant a verbal reminder to the player about the Paladin code.
Just my opinion.
-Dave