D&D (2024) Should there be variable recovery with a long rest?

Should there be more levels of rest?

  • Yes, variable recovery rate is good. Let me suggest a tweak...

    Votes: 12 50.0%
  • No, I like the simplicity of just one long rest.

    Votes: 7 29.2%
  • Other, I prefer something entirely different (i.e. milestones)

    Votes: 5 20.8%

What I would prefer is just one type of rest that refreshes fraction of your resources. Then if you have time you can have multiple for a full refresh (there still can be limit how often you can take them.) Then it also is easy to alter whether this rest is fifteen minutes or a day or whatever to suit the pacing of your campaign.
 

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For me, it is an all or nothing piece. They want the game streamlined, and in fact, have done a great job with making it easy and simple. Mucking up the waters, especially for something as important as regaining hit points and resources, seems a move in the wrong direction. I am fine with it being an alternative in the DMG.
My own homebrew uses a mix, and I find it works great. But healing is limited, and it takes a week to heal, which is the reason the variable method works. I think it also plays into the story better. It lets the comforts of home, a safe place, a welcoming host mean something.
 

Minigiant

Legend
Supporter
It's a bit complex but this is what I use

TimeManeuver/Ki/AP RecoveryHD RecoveryHP RecoverySlots/Rage RecoveryExhaustion RecoveryMaximum HP Reset
QuickX
ShortXX
LongXXXX
FullXXXXX
ExtendedXXXXXX

Beaks give half recovery, Rests 100% recovery. Vacations give double recovery. A quick vacation, like a quick dip in a magic pool, gives your monk twice his normal Ki points.

This gives the DM control of the availability of rests and the players power to seek out and use them.
 

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