People complain about feat taxes.
If they choose a weapon proficiency feat, then they can't choose another feat or maneuver.
But what if these weapon proficiency feats were automatic?
Let's say that every 5 levels you get an award called
to Hit and Damage +1, regardless of your class.
So under the fighter or martial class advancement table it would look like this.
lvl 5 weapon training +1 to hit and damage
lvl 10 weapon proficiency +1 to hit and damage
lvl 15 weapon specialty +1 to hit and damage
lvl 20 weapon expertise +1 to hit and damage
lvl 25 weapon mastery +1 to hit and damage
Under the Wizard or Caster only class
lvl 5 arcane training +1 to hit and damage
lvl 10 arcane proficiency +1 to hit and damage
lvl 15 arcane specialty +1 to hit and damage
lvl 20 arcane expertise +1 to hit and damage
lvl 25 arcane mastery +1 to hit and damage
This arcane bonus would also apply to weapons but casters would do less weapon damage.
For the Cleric or mixed martial and caster class
lvl 5 religious training +1 to hit and damage
lvl 10 religious proficiency +1 to hit and damage
lvl 15 religious specialty +1 to hit and damage
lvl 20 religious expertise +1 to hit and damage
lvl 25 religious mastery +1 to hit and damage
This religious bonus would not be overpowering as these classes would do less weapon damage than a dedicated martial class and less spell/prayer damage than a dedicated caster class.
If they choose a weapon proficiency feat, then they can't choose another feat or maneuver.
But what if these weapon proficiency feats were automatic?
Let's say that every 5 levels you get an award called
to Hit and Damage +1, regardless of your class.
So under the fighter or martial class advancement table it would look like this.
lvl 5 weapon training +1 to hit and damage
lvl 10 weapon proficiency +1 to hit and damage
lvl 15 weapon specialty +1 to hit and damage
lvl 20 weapon expertise +1 to hit and damage
lvl 25 weapon mastery +1 to hit and damage
Under the Wizard or Caster only class
lvl 5 arcane training +1 to hit and damage
lvl 10 arcane proficiency +1 to hit and damage
lvl 15 arcane specialty +1 to hit and damage
lvl 20 arcane expertise +1 to hit and damage
lvl 25 arcane mastery +1 to hit and damage
This arcane bonus would also apply to weapons but casters would do less weapon damage.
For the Cleric or mixed martial and caster class
lvl 5 religious training +1 to hit and damage
lvl 10 religious proficiency +1 to hit and damage
lvl 15 religious specialty +1 to hit and damage
lvl 20 religious expertise +1 to hit and damage
lvl 25 religious mastery +1 to hit and damage
This religious bonus would not be overpowering as these classes would do less weapon damage than a dedicated martial class and less spell/prayer damage than a dedicated caster class.