Odhanan said:
RC, didn't you try C&C yet?
I remember doing it before, but I'll do it again: I strongly recommend you to have a look at C&C. It will really fit the style of gaming you enjoy, in my opinion.
No, it is true. I still haven't tried C&C. My general "improvements" to D&D (houserules) so far have been mostly in the
adding complexity department. Some of this complexity, of course, is designed specifically to create a reward system that focuses on roleplaying and is independent of XP and level. And while, yes, that throws the CR system out of whack a bit (a lot) I wasn't all that fond of the CR/EL system to begin with.
It's really only this thread, right here and right now, coupled with a desire to hook my seven-year-old daughter on gaming, that is making me consider a rules-lite system. Plus, I started working on my
Doctor Who game, and decided that rules-lite was the way to go for it.
Overall, I think d20 is really robust, and I'd hate to see that robustness fade away. At the same time, there are a lot of niggling bits that are not as important for some types of games. How does C&C differ from D&D? I mean, what are the biggest changes?