sidonunspa
First Post
Run away?
I have one one word...
Caltrops

I have one one word...
Caltrops

They should be as exciting as regular combat, so they should probably feel cinematic, too.Doug McCrae said:Chase rules are the #1 most needed missing rule in D&D imo. Not sure if they should be cinematic or not.
wgreen said:I am going to take this opportunity to pimp my rough, unpolished, 100% unplaytested chase rules. I hope to have the opportunity to try them out soon!
-Will
Rechan said:If they don't have fast movement and your party does, they're borked. Unless they have a 60ft headstart.
That costs a standard action. They're better off doing a full-on run.
Grog said:My experience with 3E is that it's already almost impossible to flee from a battle without using some sort of magic.
Even if you and your enemy have the same speed, your only options are to withdraw, in which case he just charges you in the next round (or double moves if he can't charge), or to run, in which case you eat an AoO and he can just run right up next to you next round anyway.
Tactical retreat can work, but outright fleeing really isn't an option in 3E IME.