Obergnom
First Post
I'm currently building stuff for my campaign and what I really like to do is giving monsters some signature feats, so the players know the difference between fighting say orcs and hobgoblins. (Besides the Racial abilities)
I do not plan to give those feats as bonus feats, but to replace existing ones.
for example, this is what I do with Hill Giants:
Hill Giants: (Knockback replaces improved sunder, this should emphasise the Hill Giants use of big, heavy clubs. They let small enemy fly across the battlefield)
At the moment I am working on scaling a Shrine of the Kuo-Toa-like adventure (Zenith Trajectory from Dungeon Mag) but I think those fish people lack a bit of style.
I am looking for 1 or 2 cool feats that will make them interessting opponents. (The Monitor and Whips will be taken directly out of Drow of the Underdark, the avarage Kuo-Toa soldiers are where I am stuck.)
I plan to make those soldiers CR3, so they could have a leval of any class. (Currently I'm planing to make them rangers. In the adventure they are rogues, but Kuo-Toa with rapiers seem rather goofy to me)
Any good ideas? They mostly come in groups of 6, sometimes with a backup. I am not even sure what would make a good tactic for them. (I am not looking for something to annihilate my players, I just want to make the shrine-adventure worth remembering)
I do not plan to give those feats as bonus feats, but to replace existing ones.
for example, this is what I do with Hill Giants:
Hill Giants: (Knockback replaces improved sunder, this should emphasise the Hill Giants use of big, heavy clubs. They let small enemy fly across the battlefield)
At the moment I am working on scaling a Shrine of the Kuo-Toa-like adventure (Zenith Trajectory from Dungeon Mag) but I think those fish people lack a bit of style.
I am looking for 1 or 2 cool feats that will make them interessting opponents. (The Monitor and Whips will be taken directly out of Drow of the Underdark, the avarage Kuo-Toa soldiers are where I am stuck.)
I plan to make those soldiers CR3, so they could have a leval of any class. (Currently I'm planing to make them rangers. In the adventure they are rogues, but Kuo-Toa with rapiers seem rather goofy to me)
Any good ideas? They mostly come in groups of 6, sometimes with a backup. I am not even sure what would make a good tactic for them. (I am not looking for something to annihilate my players, I just want to make the shrine-adventure worth remembering)
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