Mistwell said:
So you think it's okay that a second level spell can counter a ninth level spell with no save?
If that 17th level spellcaster is twit enough to let themselves get caught like that, yes. There is absolutely no way the character casting
silence can be 100% sure that that tired old tactic is going to work against such a crafty, old dodger that a 17th level spell slinger is. What I don't like about it, is that, IIRC, it is only available to divine spellcasters, and that a reasonable counter hasn't appeared from the game designers responsible for the game.
There are a thousand and one different things I don't like about the present ruleset with regards to magic. IMO, it has been handled horribly for the sake of a few sacred cows. Lets face it, the present system is an awesome cashcow. Entire books have been produced, containing but mild variations on spells, and half-hearted attempts to patch up glaring holes.
The game has become far more of a tactical event, and yet extremely powerful magics remain low level.
Silence is only one of many. Other pet dislikes include the
invisibility family (although it got radically nerfed) and
fly.
To suggest that powerful spellcasters wouldn't have developed counters to various well-known tactical shennanigans, is ludicrous. And hey-presto, we have seen the emergence of the
teleport alarm,
teleport delay series of spells. I predict the arrival of a
Zone of Sound spell, within which,
silence (along with a few other minor effects) will be negated. It will also be available as an amulet or ring.