Gort
Explorer
Back during the design phase of 4e there was quite a bit of talk about how powers were being split into two types, "attack" powers and "utility" powers, to prevent people just loading up on combat powers only, and allowing the utility powers to see some use.
I've noticed the same problem occurring with feats. My current character (human cleric of Kord) has nothing but combat feats. Every so often I look at other feats and think, "Hmm, that would be nice", but the trouble is that combat feats may prevent my death, and non-combat feats almost certainly won't. When was the last time your PC died from a failed diplomacy check?
So perhaps it would be a good idea if feats got siloed into "combat" and "non-combat" feats, leading to more rounded characters?
I've noticed the same problem occurring with feats. My current character (human cleric of Kord) has nothing but combat feats. Every so often I look at other feats and think, "Hmm, that would be nice", but the trouble is that combat feats may prevent my death, and non-combat feats almost certainly won't. When was the last time your PC died from a failed diplomacy check?
So perhaps it would be a good idea if feats got siloed into "combat" and "non-combat" feats, leading to more rounded characters?