keterys
First Post
Diplomacy skills, charisma, intelligence and wisdom scores, those can all go. Leave the NPC reactions up to the DM. Have a "magic" stat to determine cleric and wizard spells.
TL, DR: Get your rules out of my roleplay! Leave rules for combat and adventuring, no rules for talking.
Which is another form of silo-ing, putting all the social stuff in a non-existent bucket
