• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Silver Marshes Campaign (Game Closed)

Tyreus: I guess what threw me initially was the build compared to your history. If you started out as a hunter of orcs and gobs, then I thought a ranger would have fit better as your dominate class than Swashbuckler, unless he adopted that role once he came into Silverymoon and saw how the "other" half lived.

Also, don't forget the +1 stat bonus you have for being 6th lvl.

I swear I am not trying to single your char out, but like I said it just threw me for a loop to sink so much into just two stats that all your other abilities suffered because of it.

*Hoping I am not sounding like a jacka$$*

So, all in all, if you are happy with the stats, I will press on from there, but I just wanted to ask before we pressed on.

I will go back over the sheets once I get to the house to bounce everything off, and if you want feel free to send me the breakdown of what feats were chosen when/skills bought when off list. Strictly voluntary, but like I said earlier, I like to see the progression of things as well as the end result.
 

log in or register to remove this ad

Crimson,

Just so you know, I sent you an email a bit ago. It was sent from jonathan.lindsey@yale.edu, so let me know if it came through ok.

I will be posting my character sheet soon, as I am just now finishing up skill points and gear. Thanks for being patient everyone.
 



Crimson Tide said:
Gabrion: As of right now I haven't gotten the e-mail, but I will keep my ears to the ground for it.

And that would be because I sent it to the wrong address! Sorry about that, but it should be there now. BTW, the hardest part of character creation for me is usually coming up with a name that I think fits, so it may change from what it says in the email.
 


Tyreus: I backward engineered your char this afternoon, you and I need to have a chat off list to make sure I am not mixing things up in my head about the char. The way it plays out, it could be argued that you only took the Swash class to gain the Insightful Strike, hence the need for such a high Int to translate into a free +4 to damage with no need for a Str score, and Weapon Finesse to maximize a capped out, almost, Dex, for a free +5 to attack.

While I appreciate the desire to be a ranged/up close combat monster, I am worried that when combat isn't to be the focus of the game that you will be disappointed quickly. Also if the theme of the game was to turn towards an undead bend, Regis would find himself hamstringed rather quickly as Insightful Strike would not work on them.

However, I am sure that I am just being overly sensative due to being burned by power builders in the past and it is just a fluke that this char happens to match that type of build, so forgive me in advance if I am looking at things the wrong way.

Look forward to discussing this more with you as you can...

CT
 

Alright, I'm going back through it to check things over again, but as long as it's mostly done I thought I should post so you guys can have a look. If you see mistakes, please let me know so I can correct them.

Also, I did items pretty quickly, so I'm going back to add some staple items that aren't there right now.
________________________
Name: Lance Denian the “Stormbard”
Race: Human (Magic-Blooded Spark Template)
Gender: Male
Alignment: Neutral Good
Height: 5’7”
Weight: 140 lbs.
Deity: Milil
Class: Rogue 1/Bard 4/Stormsinger 1

Stats
STR 11 (3 pts)
DEX 12 (4 pts)
CON 10 (2 pts)
INT 14 (6 pts)
WIS 10 (2 pts)
CHA 20 (13 pts, +1 level, +2 cloak)

Initiative: +1
Speed: 30 ft
AC: 18 (+1 Dex, +4 armor, +2 shield, +1 Dastana)
Touch 11, Flat footed 17
HP: 28

Saves
Fortitude: +1 (1 base)
Reflex: +9 (8 base, +1 Dex)
Will: +6 (6 base)

Feats
1st (Human Bonus)-Able Learner (RoD)
1st-Nymph’s Kiss (BoED)
3rd-Magical Aptitude
6th-Storm Magic (FB)

Weapons Attack
BAB +3
Sickle, Melee +4, 1d6 slashing
Hand Crossbow, Ranged +5, 1d4 piercing

Skills 48 rogue, 40 bard, 8 SS (96)
Concentration +8 (8 ranks)
Diplomacy +23 (9 ranks, +5 Cha, +5 competence, +2 circumstance, +2 synergy)
Disable Device +13 (9 ranks, +2 Int, +2 circumstance)
Gather Information +7 (+5 Cha, +2 circumstance)
Knowledge (Geography) +6 (4 ranks, +2 Int)
Knowledge (Nature) +6 (4 ranks, +2 Int)
Knowledge (Arcana) +12 (8 ranks, +2 Int, +2 racial)
Move Silently : +10 (9 ranks, +1 Dex)
Open Lock +13 (9 ranks, +2 Int, +2 circumstance)
Perform (Sing) +21 (9 ranks, +5 Cha, +5 competence, +2 circumstance)
Profession (Clocksmithing) +4 (4 ranks)
Sense Motive +5 (5 ranks)
Spellcraft +13/+15 (scrolls) (5 ranks, +2 Int, +2 Magical Aptitude, +2 synergy, +2 synergy
[scrolls], +2 racial)
Spot +9 (9 ranks)
Use Magic Device +13/+15 (scrolls) (4 ranks, +5 Cha, +2 circumstance, +2 Magical
Aptitude, +2 synergy [scrolls])

Equipment
+1 Buckler-1,165 gp, 5 lbs.
Choker of Eloquence, Lesser (CV, minus bonus to bluff)-4,000 gp
Cloak of Charisma (+2)-4,000
Dastana (A+EG)-25 gp, 5 lbs.
Masterwork Sickle-312 gp, 2 lbs.
Masterwork Hand Crossbow-500 gp, 2lbs.
Masterwork Thieves Tools-100 gp
Mithral Chain Shirt-1,100 gp, 12.5 lbs.
Scroll of Invisibility x5-750 gp
Wand of Lesser Vigor (CD)-750 gp

Gold Spent-12,502

Spells
Spells per Day: 3/5/2
Spells Known: 6/4/3
Cantrips-Detect Magic, Ghost Sound, Mage Hand, Mending, Message,
Songbird (MoF)
1st level-Charm Person, Silent Image, Friendly Face (RoD), Harmony (MoF),
2nd level-Detect Thoughts, Enthrall, Alter Self (CA)

Rogue Class Features
-Sneak Attack +1d6
-Trapfinding

Bard Class Features
-Bardic Music (5x/day)-Countersong, Fascinate, Inspire Courage +1, Inspire Competence
-Bardic Knowledge +6

Stormsinger Class Features
-Stormsong (5x/day)-Gust of Wind

Racial Abilities
-Low-light vision
-Spell-like Abilities-1x/day, Detect Magic, Nystul’s Magical Aura, Nystul’s Undetectable Aura,
Read Magic

Appearance/Personality
[sblock]Lance is an extremely good looking fellow, whose youth and vibrancy are so powerful that most people who see him take special note. His auburn hair hangs down to his ears, framing a kind face with bright green eyes and a seemingly permanent smile. He usually wears a blue tunic, through which can be seen the sparkle of a chain shirt, and dark leather traveling pants. On one hip hangs a sickle and on the other a small crossbow, but most who know him have never seen them used.

Instead, anyone who has gained his acquaintance finds that he is much more likely sing a song to you than fight, preferring to avoid violence. He is a friendly and diplomatic individual and his friends know that his silver tongue can get them out of almost any situation.

His close friends know that his friendly ways and charismatic demeanor are actually more important to him that others might guess. Lance is a devoted worshiper of Milil and believes peace and harmony are best achieved by people sharing songs with one another. He is dedicated to the idea that all of the races should live peacefully together (he is notably impressed by Silverymoon), and is only violent when threatened by evil forces or a threat that cannot be overcome through diplomacy.[/sblock]

Background
[sblock]Lance was born in Neverwinter to a merchant father and a
mother who served as an attendant in a small temple of Milal. His
father worked at crafting water clocks, which he taught in part to
Lance. As a boy Lance was always more interested in his mother's work though and spent as much time as he could in the small temple dedicated to the Lord of Song.
Gifted with a melodic voice, the temple attendants were happy to teach Lance the art of song and he learned even more from many traveling bards who would seek sanctuary in the temple during their travels.

Of course the traveling bards who frequently stayed at the temple always
brought wild tales of adventure and heroics from their travels and soon Lance found himself aching for the chance to be a part of one of these adventures. His parents, fully aware of his acute desire to travel the world but proud to have a son who wanted to go and "fight the evil in the world", made it clear to Lance that he could leave if he felt it
best. He was so excited that he joined up with the very next bard he met at the temple, who just happened to be headed into the High Forest at the behest of a group of Centaurs there. The bard called himself Elirith and explained that he was supposed to recruit a group to investigate recent activity of drow marauders in the forest.

Unfortunately, Lance was inexperienced as an adventurer and in the chaos of their first skirmish with the drow was separated from the group and lost. He wandered the forest for several days, sure that he wouldn't make it out alive, until he finally collapsed; face down in a grove of trees. He woke some time later to find that he was being tended to by a woman of unearthly beauty-a nymph who protected this part
of the woods. She was skeptical of his presence there, but after he explained his reasons for being there and the recent battle with the drow, she knew he was a friend of the woods and she did all she could to help him recover. The nymph called herself Shira and she promised that if she could find anything out about a group of adventurers near by, she
would help him reunite with the group.

A strange thing happened while Lance was recovering though. One night
as he sat with Shira, he began to sing as he often had when he was home. The song was so beautiful that she was captivated by it and asked him to stay for a while and be her companion. Lance could not refuse and as the two passed time together they soon formed a bond the likes of which was almost unheard of for a human and a forest fey. Lance wrote songs of love and sang them for Shira and she adored him for his charm
and his soft, lovely voice. Shira was a creature of nature though and she knew that their love must be like a new unfolding spring, splendid in it's refreshing beauty, but not meant to last forever. So, after a year of romantic life together, Shira told Lance that he must travel on and find other things in his life. Lance, still young and naive, had
thought he could stay with Shira forever, and was hurt when she told him he must leave. Some of her contacts in the forest informed Shira that Lance's companions, successful in their expedition, had traveled north to silverymoon, to find employment.

Lance thought it best to seek out Elirith and see how the adventure had gone, but he was still disillusioned by the loss of his love and so he decided to wander the north for a while before traveling to silverymoon. His travels took him to the north of the sword coast and all the way to the frigid settlement of Icewind Dale, where the frigid land mirrored the icy cold that had covered his heart. The climate suited his mood
well and he began to sing again, but his songs turned from smooth melodies to thunderous arias as he unleashed his passion. Thus the settled north men of Icewind Dale began to call him the “Stormbard” as he traveled between their small settlements. Soon enough the freezing land had done enough to quench his inner fire and he felt it was time to move on once again. Hoping to bury the memory of Shira in the bitter wastelands behind him, Lance traveled on toward Silverymoon.

He was still curious about Elirith and knew that their was as much good to be done in Silverymoon as anywhere, with threats from Drow and Orcs along with the internal strife caused by those who wished to see Alustrial’s ambitious project fail. After a short journey he arrived in the Gem of the North, ready to lend his hand to anyone who needed it and his voice to those who would listen.[/sblock]
 
Last edited:

Reflex should be +9 vice 19.

Rogue skills should be 45 vice 48 unless I am missing something somewhere, my math has it looking like this at 1st lvl. 8+2x4+5.

Sense Motive only gives a +2 synergy vice +4.

Spellcraft should read +11/+15(scrolls) as you have a +4 synergy from Knowledge (Arcana) and UMD)

UMD should read +15/+17(scrolls) as you have a +2 synergy from Spellcraft.

Going back for one more pass through.
 
Last edited:

Crimson Tide said:
Reflex should be +9 vice 19.

Darn.

Rogue skills should be 45 vice 48 unless I am missing something somewhere, my math has it looking like this at 1st lvl. 8+2x4+5.

You're right, I added 4 from Nymph's Kiss at 1st level.

Sense Motive only gives a +2 synergy vice +4.

Ya, I had ranks in bluff before I was sure about being exalted, and I forgot to edit the synergy.

Spellcraft should read +11/+15(scrolls) as you have a +4 synergy from Knowledge (Arcana) and UMD)

UMD should read +15/+17(scrolls) as you have a +2 synergy from Spellcraft.

Going back for one more pass through.

Done, but you will notice that Spellcraft and UMD changed because I had to take out some skill points from the Rogue slip-up.
 

Into the Woods

Remove ads

Top