Paul Farquhar
Legend
Poisson distribution - WikipediaI don't see this
Poisson distribution - WikipediaI don't see this
The problem with this logic is that nearly anything CAN be clutch. Hunter's mark "can" be clutch--you do just enough extra damage to kill something that would've pasted a friend. Even weird obscure spells can be clutch in weird obscure situations. When the standard is met by every spell, it's not a very useful standard for separating spells from one another.but you can also use it, if you aren't a spellcaster, to help a spellcaster land that critical spell. It won't happen often - maybe once a day- but it can be clutch.
This is not actually correct. You can cast each of them once.particularly since there may actually be times where a melee character would want to use fey step instead of silvery barbs, but you're only able to cast one of the two spells each day.
You can still cast the other one.You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest.
Ah, pardon, I missed that bit and instead saw "Once you cast either of these spells in this way" and made the wrong connection. Thank you for the correction.This is not actually correct. You can cast each of them once.
You can still cast the other one.
I had to look twice myself, the wording aint the clearest!Ah, pardon, I missed that bit and instead saw "Once you cast either of these spells in this way" and made the wrong connection. Thank you for the correction.
I had the same reading the first time I read those feats. Didn't catch it until I did a second pass. Poor editing choice.Ah, pardon, I missed that bit and instead saw "Once you cast either of these spells in this way" and made the wrong connection. Thank you for the correction.
I am very familiar with the poisson distribution. It does not say what you stated though; that critical hits come in bunches.
I think it is, particularly at high level. Also it is an extremely high chance of negating a crit with a moderate chance (depending on the enemy) of turning it completely into a miss.Is it useful? Yes. Being able to have a high chance of negating one critical hit a day is decent--not amazing, but decent. I don't think that specific benefit is unequivocally better than other spells you could get via Fey Touched.
In this respect it is no different than help or steady aim or other things that can give advantage, but it is more flexible.The advantage to an ally is similarly useful but not amazing, since you're very limited in how you can strategize around it, being unable to save it for a preferred roll.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.