No they are not. Even in a single fight it is 6 to 4 at 6th level. At 12th level it is 12 to 4 in a single fight. At 20th level it is 20 to 4 in a single fight.To be fair, in a fight they are pretty much similat.
No they are not. Even in a single fight it is 6 to 4 at 6th level. At 12th level it is 12 to 4 in a single fight. At 20th level it is 20 to 4 in a single fight.To be fair, in a fight they are pretty much similat.
Monks are so good at this that I have taken to giving most major bosses stun resistance to prevent the boss battle being trivial.A wizard is nowhere near as good as a Monk.
A sixth level Monk can force four saves on one turn, or even more with feats and additionally there are very, very few enemies immune to Stunning Strike, while many legendary enemies are immune to save or suck Wizard spells and many have magic resistance.
Just throwing out ideas so they may not be the most well thought out changes, but oh well.Silvery Barbs is a spell from Strixhaven that is a reaction to cast, forces a reroll, and then grants advantage.
ThinkDM says he’d ban the spell.
I’d rather find a way to fix it.
But how?
Not sure how this was ever in question
Probably worth using mostly for saving throws, it might save you if you grant them disadvantage on an attack roll, but it's pretty early where enemies gain 2 or more attacks. Against attacks, shield is the better option.Would need to see how the spell is worded.
They get disadvantage vs you and an advantage granting rider is a big upgrade over shield though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.