Simple Finghter Feats

They are not balanced against other feats with the same prerequisites (none). But as far as fighter vs casters go, they are balanced, as already stated.
 

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Wow, just...wow... You really think it's ok for a Fighter to get DR 10/--? You don't care that would completely outshine the barbarian's previously unique class feature?

Given that DR 4/-- is almost negligible at 20th level, when creatures are dealing around 3d6-4d6 (plus Str) damage per natural attack? No. It's the barbarian's DR that needs improvement; monsters can get DR 10/ or 15/, why can't he?

Or the general agreeable statement that fighters don't usually need help surviving or dishing out damage in combat? We both agree Fighter is weak, but dang do we approach it different ways. I gave Fighters some ToB goodies for flexibility (as well as weapon aptitude), some unique abilities (depending on the kit, DR breaking, roguish stuff, or a good mount), more skill points and skills, etc... You seem to just want to tack on some more bonuses. Ugh.

I don't want to just "tack on more bonuses," as you'll notice I said above that it doesn't fix the problem. I've personally overhauled the feat and skill systems for my own game to make the core martial types competitive with ToB. However, if you are going to do that, you should make them worthwhile.

1.) Fiery burst is a 30 ft ranged, 5 ft radius burst with a reflex save for half

You're right, I mixed that up with the acid one. So Fiery Burst is even better, since he can use his good DCs instead of his bad BAB.
2.) 2d6 (at level 3) is more than a charging barbarian can do? REALLY? Even the max of 9d6 at...17-18th level(!) isn't that much. A charging, RAGING barbarian, we'll give him str 22 because he's probably a half-orc, wood elf, etc... Wielding a great sword. Hitting easily and thus full Power Attacking. I'll leave Leap Attack out for now. 2d6 +9 str bonus +6 PA. At level 3. Without factoring in any other likely bonus damage sources, like a +1 weapon or bardic music. Average of 22 damage. Fiery burst? 7. At level 17-18? Still only 31.5 fire damage on average.

At level 3, it is--I should have clarified that the lower levels are the problem. Not per attack, but in general--he's going to hit more opponents and do more damage on average, and can hit the flyers and such the barbarian can't. You can't get the Power Attack chain by 3rd level, so it's 2d6+Str vs. 2d6, with the Fiery Burst hitting more often because it's 1/2 damage on a save whereas the barbarian is all-or-nothing.

3.) Quicken Spell costs 4 spell levels. That means a CL 9 Wizard is using it to launch...magic missile. At CL 13, he can start using quickened fireball. SO worth that level 7 slot! Quicken Spell isn't usually used for offense. It's much more efficient ot put up buff spells.

If you're actually spending all those spell levels for magic missile, you're Doing It WrongTM. Arcane Thesis, Easy Metamagic, Incantatrix, etc. make using it on your high-level spells a good option, or you can do things like quickened true strike to ensure your twinked-out enervation hits. Quicken isn't really a good use for buffs, since most of the good ones last for minutes or hours or can be persisted, and if you're going to be a team buffer War Weaver is the best bet.

I have never, NEVER seen a barbarian or fighter unable to match or exceed an equally twinked out Evoker/Warmage for damage. Direct damage is, in fact, widely considered one of the weakest ways to use your spellcasting. (I disagree, since it's at least easy to "synergize" your damage dealing with that of the party, but that's another topic)

Past level 5 or so, definitely. 1-5, well, you can grab a reserve feat and do a bit better on average.
 

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