Psion
Adventurer
I was planning a new game for my daughter, theoretically a "wizard academy" sort of affair. Low level D&D characters don't "parse up" as fine as the students at Hogwart's do, but I'm not so concerned about that; class stuff can be handled in the background.
But stylistically, I'd like wands as a tool like they are in the HP series. ID Adventures loot4less volume II provides some wands that are tools that help you casting (which I will almost certainly use at some point) instead of giving you charges of a spell. Bit they aren't really required for casting.
So, how can I make a wand a compulsory implement for student wizards?
My answer: have it replace (un-priced) material components.
Balance wise, it works. The only real game effect of un-priced components is to make the "spell components bag" a virtual focus for the character; a wand works just as well.
If I want it to fit into an otherwise normal D&D setting, I can only have the wand work for 0 and 1st level spells. As a possible "back end" rule, perhaps using material components is a DC (11+spell level) spellcraft check, which means that anyone with any appreciable spellcraft skill (i.e., most existing spellcasters) could simply take 10 and not have to worry about. But beginning students might need the simpler focus that the wand represents until they finish their "components and spellcraft" course.
But stylistically, I'd like wands as a tool like they are in the HP series. ID Adventures loot4less volume II provides some wands that are tools that help you casting (which I will almost certainly use at some point) instead of giving you charges of a spell. Bit they aren't really required for casting.
So, how can I make a wand a compulsory implement for student wizards?
My answer: have it replace (un-priced) material components.
Balance wise, it works. The only real game effect of un-priced components is to make the "spell components bag" a virtual focus for the character; a wand works just as well.
If I want it to fit into an otherwise normal D&D setting, I can only have the wand work for 0 and 1st level spells. As a possible "back end" rule, perhaps using material components is a DC (11+spell level) spellcraft check, which means that anyone with any appreciable spellcraft skill (i.e., most existing spellcasters) could simply take 10 and not have to worry about. But beginning students might need the simpler focus that the wand represents until they finish their "components and spellcraft" course.

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