RUMBLETiGER
Adventurer
I do think it is balanced and simple enough to use in game.What would you say is balanced and simple enough to use in game? Could make it a move or standard action to turn off each individual "item" or back on, perhaps.
Also, I'm sure you were just calling it that out of convenience for lack of a better term, but this is not a "feat." It costs nothing to obtain, it's just a choice the player makes with its own upsides and downsides.
I did use the term "Feat" for the purpose of giving myself a mental category to process it out of, but gotcha.
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