FrankTrollman
First Post
This may be true, but the -exact same- problem existed in 3.0. In 3.0, a longsword was "medium" but it was not a medium sized object. To be medium-sized, it would have to be as big as a human. Simlarly, a greatsword was "large" but not large. At least now the size descriptors actually have some bearing to object size even if the size is the size of the user instead of the object. In 3.0, the weapon sizes were a completely distinct type of sizing.
Not exactly.
In 3e a "Medium Weapon" was a "Small Object". It could be used one handed by any medium creature, two-handed by any small creature, a light weapon by any large or larger creature, and could not be used by a tiny or smaller creature.
In 3.5 a "Medium One Handed" weapon is still a "small object", but while it can be used one handed by a medium creature - it is used two handed at a penalty by a small creature, and as a light weapon with a penalty by a large creature. It can't be used at all by a tiny or huge creature.
So the only difference in fundamental game mechanics is that there are now three different designations a small object which is a stick with a point at the end can have, and creatures which are three sizes larger than it is cannot use it.
So is this small sized stick with a point at the end a Large Light Weapon, a Medium One Handed Weapon, or a Small Two-Handed Weapon? It's important now, but it doesn't make any sense. The weight and size of the weapon have not changed, the damage has not changed, but some people suffer penalties from using it for no reason. And better still, a Cloud Giant can't use it at all for some reason.
Good Idea: Integrating the weapon sizing rules into the Druid and Rogue equipment list.
Dumb Idea: Implementing penalties and minimum weapon size rules into the wepaon rules.
Since the Good Idea is one of presentation, and the bad idea is one of actual game mechanics - there is literally nothing good in the change once you actually know the rules.
-Frank