Turanil
First Post
My complaint with d20 Modern classes is that creating PCs and NPCs takes hours, and finally doesn't make the game better. So I am thinking about doing it like that:
-- Three bases 20 lvl classes (in the spirit of an Unearthed Arcana class variant): Warrior, Expert, Intellectual.
-- A set of core skills by profession, determined once and for all at first level, inspired by CoC d20, instead of Starting Occupations and whatnot. Also, I want to get rid of all those bonus feats. Talents: Intellectuals would get one talent per two levels, but other classes may get less as compensation for better BAB and hit-dice (need some calculations).
-- Even number of skills points per level. Humans are not the default race, so you add normally (as per DnD) your bonus feat and bonus skill points when playing a human. I hate this stuff of substracting skill points and feats when playing other races (such as those featured in d20 Future).
-- Action points, defense bonus, reputation, and free multiclassing remain. I will also add Sanity Points.
I would like to know your opinion about this. Maybe you would instead prefer a dozen different base 20 lvl classes, with strictly determined professions (ala DnD)? Or maybe needs to add archetype advanced-prestige classes? (like Bene-Gesserit for a sci-fi setting, Psychic, etc.)
BTW: All of this will go with a simplified combat system I have been working on for some time... Then, equipment, etc. will be that of d20 Modern and d20 future.
-- Three bases 20 lvl classes (in the spirit of an Unearthed Arcana class variant): Warrior, Expert, Intellectual.
-- A set of core skills by profession, determined once and for all at first level, inspired by CoC d20, instead of Starting Occupations and whatnot. Also, I want to get rid of all those bonus feats. Talents: Intellectuals would get one talent per two levels, but other classes may get less as compensation for better BAB and hit-dice (need some calculations).
-- Even number of skills points per level. Humans are not the default race, so you add normally (as per DnD) your bonus feat and bonus skill points when playing a human. I hate this stuff of substracting skill points and feats when playing other races (such as those featured in d20 Future).
-- Action points, defense bonus, reputation, and free multiclassing remain. I will also add Sanity Points.
I would like to know your opinion about this. Maybe you would instead prefer a dozen different base 20 lvl classes, with strictly determined professions (ala DnD)? Or maybe needs to add archetype advanced-prestige classes? (like Bene-Gesserit for a sci-fi setting, Psychic, etc.)
BTW: All of this will go with a simplified combat system I have been working on for some time... Then, equipment, etc. will be that of d20 Modern and d20 future.