Cheiromancer
Adventurer
And it's only a 7th level spell, for pity's sake. 100 gp of ruby dust for a material component-that's what, two continual flames? 1000 xp? You'd spend more making a wand of fireballs.
And who needs empower? You don't have to make a simulacrum of yourself. A 13th level caster could make a simulacrum of Elminster, all you need is a hair or fingernail clipping. Sim-Elminster would have more wizard levels than his creator. A fine cohort, even if he doesn't heal normally.
The more I think of it, the more I think that the simulacrum should have the appearance of the original, most of the personality, skills and hit points of the original, and nothing else.
No supernatural abilities. No extraordinary abilities (beyond what exists in real life- a sim-bird could fly, say. And minor things like darkvision or low-light vision). No spells or spell-like abilities. No feats.
Should a 7th level spell really be capable of anything more?
And who needs empower? You don't have to make a simulacrum of yourself. A 13th level caster could make a simulacrum of Elminster, all you need is a hair or fingernail clipping. Sim-Elminster would have more wizard levels than his creator. A fine cohort, even if he doesn't heal normally.
The more I think of it, the more I think that the simulacrum should have the appearance of the original, most of the personality, skills and hit points of the original, and nothing else.
No supernatural abilities. No extraordinary abilities (beyond what exists in real life- a sim-bird could fly, say. And minor things like darkvision or low-light vision). No spells or spell-like abilities. No feats.
Should a 7th level spell really be capable of anything more?