KingCroMag
First Post
I am having some difficulty figuring out this spell. Can someone explain to me what happens when you create one? Is it a living breathing creature or is it an illusion or what is it? What if you recreate a creature vs a character what happens? For discussion lets use the following critter.
Dragon, White, Old
Huge Dragon (Cold)
Hit Dice: 24d12+120 (276 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 31 (-2 size, +23 natural)
Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 21
Saves: Fort +19, Ref +14, Will +15
Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills: Bluff +25, Concentration +29, Diplomacy +25, Escape Artist +24, Listen +27, Search +25, Spellcraft +25, Spot +27
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)
Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 25-26 HD (Huge)
Combat
Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27.
Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
Immunities (Ex): Immune to sleep and paralysis.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 11 + spell level.
-thanks
-KCM
Dragon, White, Old
Huge Dragon (Cold)
Hit Dice: 24d12+120 (276 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., fly 200 ft. (poor), swim 60 ft., burrow 30 ft.
AC: 31 (-2 size, +23 natural)
Attacks: Bite +31 melee, 2 claws +26 melee, 2 wings +26 melee, tail slap +26 melee
Damage: Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Breath weapon, freezing fog, other spell-like abilities, spells, frightful presence
Special Qualities: Blindsight, cold subtype, damage reduction 10/+1, immunities, keen senses, icewalking, SR 21
Saves: Fort +19, Ref +14, Will +15
Abilities: Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12
Skills: Bluff +25, Concentration +29, Diplomacy +25, Escape Artist +24, Listen +27, Search +25, Spellcraft +25, Spot +27
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (evocation)
Climate/Terrain: Any cold land and underground
Organization: Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: 14
Treasure: Double standard
Alignment: Always chaotic evil
Advancement: 25-26 HD (Huge)
Combat
Breath Weapon (Su): Cone of cold, 50 feet long, every 1d4 rounds; damage 8d6, Reflex half DC 27.
Frightful Presence (Ex): Attacking forces all non-dragons within 240 feet to make a Will save (DC 23). If 4 HD or less, they're panicked; if 5 HD or more, they're shaken (4d6 rounds).
Freezing Fog (Sp): Similar to solid fog, this ability also causes a rime of slippery ice to form on any surface the fog touches, creating the effect of a grease spell. The dragon is immune to the grease effect because of its icewalking ability.
Other Spell-Like Abilities: 3/day - fog cloud, gust of wind.
Blindsight (Ex): Can ascertain creatures within 240 feet using hearing, scent, vibration, and other clues.
Keen Senses (Ex): Can see human range x2 in normal light, x4 in low-light, and has darkvision up to 800 feet.
Immunities (Ex): Immune to sleep and paralysis.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces must be icy. It is always in effect.
Cold Subtype (Ex): Cold immunity, double damage from fire except on a successful save.
Spells: This dragon casts arcane spells as a 5th-level sorcerer. Save DC is 11 + spell level.
-thanks
-KCM