Ydars said:Derren, part of the tax they exact from the settlements they visit is their food and fodder for the animals; they don't carry much food as it is wasted space.
Caravans might present a nice target but the power curve for monsters is pretty flat in 4E so even quite a powerful monster is going to have problems taking on 50 guards because I am envisaging a caravan of 30-50 covered carts pulled by horses. Of course a band of monsters will manage to overpower a caravan every now and then but this is part of the setting and what makes it so dangerous (and fun).
Ydars said:Also caravans could travel on rivers in boats and gain some protection that way.
It's an interesting idea for a setting. You have large cities/kingdoms, but they are ruled by powerful creatures. Your mindflayer example is a good one; the citizens are protected from humanoids and brigands and have the freedom to do essentially what they want as long as they provide the mindflayers with thralls. After a couple of generations and propaganda, they may even have competitions for the honour to become thralls for the masters. This city in turn is locked in a feud with the neighbouring town which is ruled by an old dragon that protects her city in exchange for food, taxes and a virgin every month.Kazuka said:While reading this thread an idea came to me.
What if a Point of Light is being supported by the same monsters preying on it. Not the typical orcs/hobgoblins/gnolls but the monsters who use the village as sustainace and comfort. Several monsters in 3.5 strive in urban settings, for example mindflayers, lichs, vampires, doppelgangers...
Some PoL can be protected from outside dangers by these creatures, who are effectively protecting an asset (a city full of potential thralls in a PoL setting surely is going to be cherrished in the mindflayer community...)
So a campaign world could include a mix of traditional small villages who try to make a living each day with the few resources they have available nearby and some villages who just happen to be "lucky" and everything appears just perfect (while a monstrous mastermind controls everything behind the scenes)
I see lot of potential in a world like this where the PC would have to choose between killing this monster/parasite and possibly destroying the village due to that action or leaving the townsfolk at the mercy of whatever rules there...
Ydars said:Derren; Monsters that can take out 50 armed men don't have to wait for a caravan as they could probably attack a small PoL. Plus I suspect that everyone on the caravan would be able to use a crossbow.
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Ydars said:I guess that if monsters adopted this tactic of picking off the last few caravans then humans would soon learn to poison the food in the last few vans. No more monsters to worry about then.
Or the last few vans would be armoured.
The key thing is, monsterous humanoids are not as clever as humans nor can they co-operate as well as humans. Hence the reasons that Humans, elves, Teiflings etc once ruled the world.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.