I was specfically thinking of protective wards that require constant vigilance and renewal, etc, not things that would be workable in combat.
If we treat magic (As I, personally, always do) as a science, in DND, then somebody doesn't have to understand what they are doing, to make it work.
Rituals could be undertaken as tradition, with no understanding of what they are doing, or why.
In fact, that is part of hook for my first 4th ed game.
A far realm portal that is being ritually held closed, and due to laziness, a lack of understanding, and an attack on the town, the wards holding it closed are not renewed. And things start to leak out.
If we treat magic (As I, personally, always do) as a science, in DND, then somebody doesn't have to understand what they are doing, to make it work.
Rituals could be undertaken as tradition, with no understanding of what they are doing, or why.
In fact, that is part of hook for my first 4th ed game.
A far realm portal that is being ritually held closed, and due to laziness, a lack of understanding, and an attack on the town, the wards holding it closed are not renewed. And things start to leak out.