JRRNeiklot
First Post
Blackeagle said:In general, 3e leaned towards process-response models, particularly when it comes to modeling characters and monsters. If you wanted to make a more powerful version of the regular monster, you had to advance it to more hit dice, or give it character levels, or give it a template. Each of these is complicated and has all sorts of side effects.
Why? If I wanted an orc who was sneaky, I just gave him +10 to hide and move silently. If I wanted him to be a great swordsman, I gave him +5 to hit, if I wanted him to be tough without getting a tpk, I gave him 30 extra hit points. Yeah, it breaks the rules, but who cares? He's gonna last 3-5 rounds anyway. Change stuff however you like, give the red dragon a vorpal bite, he's blessed by the god of very sharp pointy teeth, maybe. It's not something the players should be analyzing. They just want to kill him and take his stuff.