Mustrum_Ridcully
Legend
Lanefan said:But what's wrong with just saying "Thog is what he is" and going with that, instead of always having to optimize him. (as you can probably tell, I'm not at all a fan of everything always being perfectly suited to its role and thusly optimized)The "warm fuzzy consistent feeling" is what world design is all about, and RPG design in my opinion should be about. When I sit down and design a world, I want to end up with something that the PCs were an organic part of before becoming PCs and could easily go back to being an organic part of afterwards; rather than have the PCs be special flowers...until they've earned it through adventuring.
I don't think I've put that very clearly. Every PC is or should be a commoner at heart, and every commoner should be able to join a party and adventure and (after some training) pick up the rudimentary basics of a class. 4e really skips over this step, and has the PCs start as pre-fab heroes without bothering to get them there, while ignoring whatever stages might lie between commoner and 1st-level PC. Which is fine, I suppose, if you want to be bad-ass from the get-go; but also woefully unrealistic. Me, I'd rather earn my badge of badassness in the trenches...or die trying; low-level PCs, after all, are there to be killed.
By the same token, what comes between the "minion" stage and the "skirmisher" stage for a Kobold? There's a *huge* difference between the two...far too big a gap to handwave away. Does a Kobold minion that survives a few battles suddenly wake up one morning with 27 hit points instead of 1? There's a bunch of gradations (or levels, counting up from a negative number to 0?) missing in there somewhere...
Lanefan
World-Building consistency only is required for things that are supposed to be measurable in the game world. Hit points are not something that should be measurable in the game world. Because if the were, this would quickly break any suspension of disbelief. Fireballs don't exist in the real world, but we can accept them in fantasy worlds because they are a conscious exception from the normal life, and most people can't use them. But hit points? No one in the real world has hit points. At least we can't measure them. So the creatures in the game world can't measure them, and they probably don't even exist there, either.
World-Building consistency generally concentrates on other stuff. Like ensuring that there isn't just a Metropolis in the middle of the desert, absend of any water sources or magical explanations for its existence. Or that if the King of Nowhere is battling against the King of Somewhere, they shouldn't suddenly ally the next day against the King of Anywhere and fight as one, barring a good explanation. Or if it is well known that the Archmage of Nowhere is a master diviner, he shouldn't suddenly be a master evoker the next day.
That's the kind of world building consistency that matters.