thedungeondelver
Adventurer
So I ran a one-player session for a character who's in the TEMPLE OF ELEMENTAL EVIL campaign who died at the hands of Lareth. The character is a paladin who, just prior to his death, got high enough level to quest for his warhorse. Well, when hanging out on Elysium waiting to be resurrected (and this was the plan by the rest of the party), what better to do than get sent on a quest...?
So I picked up my copy of Anderson's excellent THREE HEARTS AND THREE LIONS (really, if you haven't read it, go do so now. We'll wait. Back? Okay.) and had a Ki-Rin approach the character, and say that to be worthy of the mount he was to be tested on three paladinic virtues: bravery, mercy, and wisdom.
I used the aforementioned novel for the three tests (briefly, the fight against the red dragon, saving/curing Sir Yve's daughter Raimberge's lycanthropy and figuring out who it was that was the werewolf in the first place), and later it got me to thinking...
I realize it's bending the rules a bit but I think it might be more effective to steer a paladin right by using the novel as a guideline (since that's where AD&D paladins came from anyway): when a paladin suffers a minor moral setback (f'rex, Holger saying "goddamnit" and losing the circle of protection, allowing Morgan to waltz right in and seduce him), why not impose at-the-moment loss of status or ability, to be regained by prayer and contemplation?
The big sins (robbing, murder, etc.) that don't just push the character into another alignment anyway, yes, keep those as by the book. But otherwise, I'm tempted to use what's in THREE HEARTS AND THREE LIONS.
Thoughts, anyone?