Glade Riven
Adventurer
One thing I'd recommend is taking a few "lessons" from 4e with some of the combat prep. I've found things like minions and only statting out what you'll need (verses everything) to be quite handy at cutting down on prep time.
One thing I'd recommend is taking a few "lessons" from 4e with some of the combat prep. I've found things like minions and only statting out what you'll need (verses everything) to be quite handy at cutting down on prep time.
Adventure paths aren't really my style, mostly because I'd have to railroad more than I'd like in order to keep the players on track. Sometimes it's hard to stop a group that insists on self-destructing the plot.
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4e is no "classic D&D". It's wargaming, taken to 11. ...
Adventure paths aren't really my style, mostly because I'd have to railroad more than I'd like in order to keep the players on track. Sometimes it's hard to stop a group that insists on self-destructing the plot.