the Jester
Legend
Okay, I may have posted this as the white slaad a while back, but I'm reposting it with its new name (since there's an epic level white slaad in the ELH) for those who've received my spells doc (one of the spells can summon lots of these guys).
Slaad, Singing
Large Outsider
Hit Dice: 7d8+14 (45 hp)
Initiative: +2 (dex)
Speed: 30’
AC: 17 (-1 size, +2 dex, +6 natural)
Attacks: 2 claws +10 melee, bite +8 melee
Damage: Claw 1d6+4, bite 2d6+2
Face/Reach: 5’x5’/10’
Special Attacks: Slaad music, spell-like abilities, summon salad
Special Qualities: Resistances, DR15/+1, fast healing 5
Saves: Fort +7, Ref +7, Will +5
Abilities: Str19, Dex14, Con15, Int15, Wis10, Cha16
Skills: Bluff +13, Climb +14, Diplomacy +13, Jump +15, Listen +10, Perform +16, Spot +10,
Feats: Multiattack, Skill Focus (perform) [house ruled to +3]
Climate/Terrain: Any land or underground
Organization: Solitary or gang (1 plus 2-4 other slaadi of any type)
Challenge Rating: 6
Treasure: Standard items only
Alignment: Always chaotic neutral
Advancement Range: 8-10 HD (large); 11-21 HD (huge)
Description: Singing slaadi are the bards of their kind, dressing outrageously and constantly making themselves a nuisance. They love to observe battles and contests, telling tall tales and playing practical jokes. Well aware that they can survive most mortal reprisals due to their fast healing ability, singing slaadi sometimes hang around groups of adventurers, attracting monsters with all their noise, generally being a nuisance until driven off.
Combat: A singing slaad prefers to avoid combat when possible, running off or summoning aid instead. When pressed, however, a singing slaad is dangerous in melee. Its claws and bite are of terrific power.
Slaad Music (Ex or Su): A Singing slaad can use any bardic music ability as a bard of its hit dice. An advanced or leveled singing slaad will virtually always have its perform ranks maxed out, but a slaad’s idea of music is very different from a human’s and is very chaotic. Some preferred singing slaad performance types include yelling, gibberish, hand gestures, ululating, howling, stomping and breaking things.
Spell-Like Abilities (Sp): At will- Shout, Sound Burst, Ventriloquism; 2/day- Sculpt Sound, Wail of Doom; 1/day- Fanfare. [Note: Some of these are found in Song and Silence.]
Summon Slaad (Sp): Once per day a singing slaad can attempt to summon a red (1-2), blue (3-4) or green (5-6) slaad with a 35% chance of success.
Resistances (Ex): All slaadi have acid, cold, electricity, fire and sonic resistance 5.
Slaad, Singing
Large Outsider
Hit Dice: 7d8+14 (45 hp)
Initiative: +2 (dex)
Speed: 30’
AC: 17 (-1 size, +2 dex, +6 natural)
Attacks: 2 claws +10 melee, bite +8 melee
Damage: Claw 1d6+4, bite 2d6+2
Face/Reach: 5’x5’/10’
Special Attacks: Slaad music, spell-like abilities, summon salad
Special Qualities: Resistances, DR15/+1, fast healing 5
Saves: Fort +7, Ref +7, Will +5
Abilities: Str19, Dex14, Con15, Int15, Wis10, Cha16
Skills: Bluff +13, Climb +14, Diplomacy +13, Jump +15, Listen +10, Perform +16, Spot +10,
Feats: Multiattack, Skill Focus (perform) [house ruled to +3]
Climate/Terrain: Any land or underground
Organization: Solitary or gang (1 plus 2-4 other slaadi of any type)
Challenge Rating: 6
Treasure: Standard items only
Alignment: Always chaotic neutral
Advancement Range: 8-10 HD (large); 11-21 HD (huge)
Description: Singing slaadi are the bards of their kind, dressing outrageously and constantly making themselves a nuisance. They love to observe battles and contests, telling tall tales and playing practical jokes. Well aware that they can survive most mortal reprisals due to their fast healing ability, singing slaadi sometimes hang around groups of adventurers, attracting monsters with all their noise, generally being a nuisance until driven off.
Combat: A singing slaad prefers to avoid combat when possible, running off or summoning aid instead. When pressed, however, a singing slaad is dangerous in melee. Its claws and bite are of terrific power.
Slaad Music (Ex or Su): A Singing slaad can use any bardic music ability as a bard of its hit dice. An advanced or leveled singing slaad will virtually always have its perform ranks maxed out, but a slaad’s idea of music is very different from a human’s and is very chaotic. Some preferred singing slaad performance types include yelling, gibberish, hand gestures, ululating, howling, stomping and breaking things.
Spell-Like Abilities (Sp): At will- Shout, Sound Burst, Ventriloquism; 2/day- Sculpt Sound, Wail of Doom; 1/day- Fanfare. [Note: Some of these are found in Song and Silence.]
Summon Slaad (Sp): Once per day a singing slaad can attempt to summon a red (1-2), blue (3-4) or green (5-6) slaad with a 35% chance of success.
Resistances (Ex): All slaadi have acid, cold, electricity, fire and sonic resistance 5.