Drawmack
First Post
I'm DMing a campaign right now that has only one player, and I am finding it very interesting and fullfilling. Sure the "standard" types of game play are pretty much out, but this is turning into a heck of a game and a lot of fun.
Here's what I did:
The character (ftr8/drd2) woke up in Freeport suffering from a disasociative fugue with no memories since the age of 10. They had no gold, no weapons, no armor, and no friends. They are exploring the city and themselves. I'm throwing in all kinds of twists and letting them decide how they fit into the landscape in Freeport. We have played three sessions and right now there are 5 or 6 simultaneous storylines going on with the player completely deciding which to investigate and which to just let slide by. I could never get away with that if I had multiple players becuase they'd just argue all day long.
Anyone else played a single player game? How did it come off? What did you do?
Here's what I did:
The character (ftr8/drd2) woke up in Freeport suffering from a disasociative fugue with no memories since the age of 10. They had no gold, no weapons, no armor, and no friends. They are exploring the city and themselves. I'm throwing in all kinds of twists and letting them decide how they fit into the landscape in Freeport. We have played three sessions and right now there are 5 or 6 simultaneous storylines going on with the player completely deciding which to investigate and which to just let slide by. I could never get away with that if I had multiple players becuase they'd just argue all day long.
Anyone else played a single player game? How did it come off? What did you do?