Single Weapon Style

Offhand balance
Without a weight counter balance causing distraction, the weilder is much freer in movement, and poise.
Prerequisite:Weapon focus with a weapon that can be weilded in on hand.
Benefit: When weilding a weapon in one hand the feat user may gain either a +1 dodge bonus AC or to hit.

Hows this?
 

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Sammael said:
No feat should increase the BAB. Ever.

Why not? There is nothing "sacred" about BAB. Yes, it is quite a major benefit, but one-handed fighting quite frankly needs it as it does not have the massive damage of the two-handed fighting style, the multiple attacks of the two-weapon style or the defensive focus of the weapon and shield style.
 

Sammael said:
No feat should increase the BAB. Ever.

I agree.

Feats grant attack bonuses, even if unnamed, but none of them grant a bonus to BAB. Imho, such a bonus is worth far more every five levels than it is the rest of the time, which is kind of a warning sign right there. It's better (every 5 levels) than Weapon Focus. Not to mention qualifying for feats, prcs and such earlier- I think that's a big deal.

For the first feat in a chain, you have to compare it to other feats. That's why Offhand Balance is too good, too- it's much better than Dodge with no real entry cost. A 1st-level fighter could easily have it and get more versatility than from Dodge, as well as a better AC bonus (it works against everyone). The only reason I think Single Weapon Style (my initial version) isn't too much is that Dodge works even if you're unarmed, using a missile weapon, etc.- the trade-off against Dodge's chosen target for the dodge bonus. Giving the option to make it an attack bonus instead of an AC bonus just instantly pushes it over the edge of a 1st-level feat, imo.

I believe there's already a feat for avoiding AoO's when drinking a potion (I think it's called Chug or something?). I don't know exactly where it's from, but it sounds fine to me. Folding it into one of the single-weapon feats as well might be cool, though.

I do like the idea of single-weapon fighting having some kind of singular advantage, but I'm not sure exactly how to implement it. Sigh... and I don't mean to shoot down everyone else's ideas, I'm just paranoid about breaking my game. ;)
 

Adding BAB should be the pinnacle of all efforts... not the first in a feat chain. As Jester noted, a BAB qualifies for so much from feat pre-reqs to prcs to, especially, iterative attacks. Far too powerful.

Have you considered offering them a totally seperate ability through a feat. I recall something about pulling someone off balance to deny their dex, but perhaps a more proactive option (granting you a power vs removing one of theirs).
 

Many heroes of heroic fantasy (books and movies) fight with a one-handed weapon and a free hand. I do agree that the game lacks in this portrayal of such archetypes.

Giving a +1 or +2 to AC doesn't even come close to board+weapon, because very soon characters find magic shields (for 25,000 g.p., the character has a +7 bonus on AC), and there's no way weapon+free hand could ever come close to that. And that's OK: a shield should be better at avoiding blows than a free hand, that's it's sole purpose.

To make weapon+free hand something interesting, we must look at something else than AC. Let's see...

Two-Hander= more damage
Sword and board= more defense

What's left for sword+free hand: enhance attack. It could make sense: by having to hold only one weapon, and the other for balance, one could have a better aim. If used for power attack, you're still only allowed a 1 for 1 trade. Maybe a set of feats that give a balance bonus on attacks. The last feat in the chain could give an additional attack at the same bonus as the first attack.

You have to keep in mind that you have to make the style AS ATTRACTIVE as the other styles, or else why implement it at all ? No-one would pick it... except maybe rogues.

Decisions, decisions...
 

How about making it into three-feat chain that comes out to a total of +3 AC and to-hit, which applies only when fighting with a single weapon and empty other-hands? Vs. a sword+board wielder, he'll come out roughly even, through a combination of greater to-hit and a defensive dodge bonus, but will have had to pay feats for this privilege. Against a dual-wielder, he'll have much reduced attacks, but be at a net +8 advantage in to-hit, from +3 AC, +3 to hit, and the dual-wielder's -2 to-hit.
 
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trainz - you are on the same track of mind as I am. :cool:

The following are feats designed for the single weapon fighter that our group playtested (nothing rigorous) over a 2 year period.

Single Weapon Focus [General, Fighter]: You are adept in fighting with but a single one-handed weapon in your hand, empty on the other.
Benefit: When fighting with a one-handed weapon in your primary hand and empty-handed in your off-hand, you gain +2 competence bonus to your attack roll with that weapon. Your off-hand must be free in order to maintain your balance (this does not prevent you from using potions or handling similar small lightweight objects such as a rope, a chandelier, a glass of wine, or a lady’s waist); however, you can use your off-hand to strike unarmed (incurring two-weapon fighting penalties as normal). You lose the competence bonus to attack when fighting two-handed.
Note: This fighting style is more readily used with rapiers and among nobles of the heartlands. Duels amongst nobles are held in tradition of this style. You can not use the Power Attack feat while using the Single Weapon Focus feat unless you are proficient with all simple and martial weapons and have the Combat Reflexes feat.
Prerequisites: STR 13+, DEX 13+, Base Attack Bonus +2.

Single Weapon Specialization [General, Fighter]: You are a truly skilled with a single one-handed weapon in your hand, empty on the other.
Benefit: When fighting with a one-handed weapon in your primary hand and empty-handed in your off-hand, you gain +4 competence bonus to your attack roll with that weapon. You can not hold anything weighty in your off-hand as that tampers with your balance; however, you can use your off-hand to strike unarmed (incurring two-weapon fighting penalties as normal). As all named bonus (except dodge) does not stack, the competence bonus overlaps with
Single Weapon Finesse and does not stack. You lose the competence bonus to attack when fighting two-handed.
Note: You can not use the Power Attack feat while using the Single Weapon Specialization feat. When using the Combat Expertise feat with Single Weapon Specialization, you gain one-and-one-half the AC bonus gained from each base attack bonus that you forgo.
Prerequisites: STR 15+, DEX 15+, Base Attack Bonus +6, Combat Reflexes, Single Weapon Focus, Proficient with all simple and martial weapons.

Single Weapon Finesse [General, Fighter]: You are can fight with but a single one-handed weapon with great finesse.
Benefit: When fighting with a one-handed finessed weapon in your primary hand and empty-handed in your off-hand, you gain +4 competence bonus to your attack roll with that weapon. You can not hold anything weighty in your off-hand as that tampers with your balance; however, you can use your off-hand to strike unarmed (incurring two-weapon fighting penalties as normal). You lose the bonus to attack when fighting two-handed.
Note: You can not use the Power Attack feat while using the Single Weapon Finesse feat. When using the Combat Expertise feat with Single Weapon Finesse, you gain one-and-one-half the AC bonus gained from each base attack bonus that you forgo. You are considered to have Strength of 15+, Dexterity 17+, and the Combat Reflexes feat for purposes of applying for feats with Single Weapon Specialization as a prerequisite.
Prerequisites: DEX 15+, INT 15+, Base Attack Bonus +8, Single Weapon Focus, Proficient with all simple and martial weapons, Finessed with weapon.
 

the Jester said:
I believe there's already a feat for avoiding AoO's when drinking a potion (I think it's called Chug or something?). I don't know exactly where it's from, but it sounds fine to me. Folding it into one of the single-weapon feats as well might be cool, though.

Yeah, I saw the feat-- cool idea. What I was suggesting would operate without a feat, just anytime someone had a free hand and wanted to quaff a potion. To me a one one handed weapon just isn't as combat effective as the other options, so instead of making up ways it could be, try to find ways to aknowledge its strength: versatility. Maybe having a free hand makes it easier to drink something, roll with a fall, make a balance check, stuff like that.
 

LazerPointer said:
Yeah, I saw the feat-- cool idea. What I was suggesting would operate without a feat, just anytime someone had a free hand and wanted to quaff a potion. To me a one one handed weapon just isn't as combat effective as the other options, so instead of making up ways it could be, try to find ways to aknowledge its strength: versatility. Maybe having a free hand makes it easier to drink something, roll with a fall, make a balance check, stuff like that.

Not to dissuade anyone from coming up with 1hf feats/techniques, but I agree. The one handed sword guy is the guy who can fight while hauling a compainion up from a cliff, swinging from a rope, or holding a torch (all important in dungeons or against trolls). He also probablly didn't spend cash on the shield or second weapon, not that it's necessarrally relevant to the discussion.
 

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