D&D 5E Sinister Secret of Saltmarsh 5e

The ONLY PROBLEM, when you look at the map close up.. the big Secret Door Red S is still clearly visible several spots. In my haste i forgot to edit them out. How can I compensate for that? Give them a pre-made map with the secret doors on there?


Ouch! Yeah, that's a bad break. When I use a whole big map, I like to cover up portions with cardstock and reveal it like a fog of war. Can you make it less obvious in that way somehow? Check this blog post here for an example -

http://www.creativemountaingames.com/2014/09/events-play-wednesday-my-5e-d-starter.html
 

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Ouch! Yeah, that's a bad break. When I use a whole big map, I like to cover up portions with cardstock and reveal it like a fog of war. Can you make it less obvious in that way somehow? Check this blog post here for an example -

http://www.creativemountaingames.com/2014/09/events-play-wednesday-my-5e-d-starter.html

I sometimes do that, and i especially did that also with the Wave Echo Cave map. Hmm. That tactic would only work up until a point though with the haunted mansion, when they get right up on a secret door they'll see it. So if i DO use that map (and I'm not 100% decided on that yet) I should find a way to incorporate the big S's and not pretend they're not there :) Or, I can just color over them with a black marker.
 

Or just say, there may be secret doors, but until you make the right roll, they stay secret. OR spend your inspiration and they'll open before your eyes, one inspiration per door.

I am really enjoying the thread, I have got the modules and the stuff from DMG2 and I am pondering running it as a part of my fantasy Savage Worlds campaign.
 

Ran the first session of this tonight, Saltmarsh adapted to 5e. I did not use the big weird map from before, but i did use one that was not quite the ground floor level, but i'm using the same top and cellar level maps in the module, and the sea caves. It's a cool haunted house scenario, a very, very fun little jaunt. I expect we will get 3-5 short sessions this week at the beach and wrap up at 3rd level.
 





I love what you've done with the place!

:)

Also, it is ridiculously easy in 5e to take an old module and adapt it. I just have to keep the Monster Manual handy and make up skill check DCs on the fly. And take copious notes ahead of time, but i do that with any module.
 


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