Six From Gate Pass - Chapter 2: The Indomitable Fire Forest of Innenotdar

Seeing itself getting surrounded, the Hell Hound snarls and hops backward to gain some distance (5ft step to M6). It then fills its longs with hot air and breathes a cone of fire at Kirio and Hrimr. The flames roll over the elf and dwarf, but miss Lars by the slightest of margins. Hrimr manages to avoid most of the fire, but Kirio is awash with flames that scorch his clothes, hair and face.

Witnessing Alric's foul wound, Torrent dashes forward (K7) and tries to call forth her powers of healing. She tries to shield herself from the glaive of the devil and in doing so, she fails to cast her spell properly. Positive energy roils forward from her hands and then dissipates into the air. In frustration she cries out: "Damn!"

GM: Hrimr you made your Reflex save so you only take half the fire breath damage. Kirio, you take full.
 
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Lars, realizing that slugging it out with such a dangerous opponent is futile, takes a step back, (O4) and casts Daze at the Hound, hoping to temporarily take it out from the battle.
 

Lars, you cast your spell but has no effect on the Hell Hound.

GM: Also, remember that you're in armor. Every time you cast an arcane spell in your armor, you have to first roll an arcane spell failure % check. Studded leather is 15%, so before you cast spells you need to roll a d100 to see if you fail or not.
 
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Hrimr looks at his burnt beard and is not happy. He readies himself to swing at the hound again but then he notices Alric's plight and his unnatural wound. Hrimr cools his rage and moves to heal is comrade (J7). With so many foes around Hrimr attempts to protect himself while he casts his spell. He begins the spell, but loses his concentration for a moment and the spell his gone from the tips of his fingers.
 

One Lemure focuses on the newly arrived Dwarven target, while the other three swing their mutated arms at Bannock. Hrimr is pelted with a sweaty limb and Bannock is once again barraged by the pus-leaking arms and other unidentifiable limbs of the devil-spawn.

The Bearded Devil steps back slightly and holds a hand to the wound in its stomach, while the char marks from Arnir's spell still smoke slightly. It grins a disturbing smile at you and says: "Good fight mortals. I'll be seeing you soon!" When the last word leaves its lips, it once again vanishes in the blink of an eye and a flowery explosion of flames.



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Initiative Order and Status

1 - DM #2 (Bearded Devil gone; 2 Lemures remain)
2 - Arnir
3 - Bannock (18/29hp)
4 - Alric (7/30hp)
5 - Kirio (14/18hp)
6 - DM #1 (Dead)
7 - Torrent
8 - Lars (10/12hp)
9 - Hrimr (20/23hp)

**************

Round 4
 
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Arnir curses as the devil vanishes before his eyes

By Mystra, I need to learn how to do that...


Notching an arrow in his bow, he turns his sights to the hell hound and releases.

OOC: pfffffft 2....gimmie a break.
 
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OOC: The initiative order doesn't show it, but I believe I've now taken 11 damage.


Bannock roars in fury. The bearded devil's retreat from battle adds insult to injury, as if to say that Bannock and the others are unworthy opponents. Bannock finds this displeasurable in the extreme, and he wails furiously at the remaining fleshy blobs, after taking a 5 foot step into K-8. If nothing else, the lemures make for very realistic practice targets.
 

Arnir, your arrow drives into the Hell Hound's rear flank, protruding right next to Lars' bolt. The creature whimpers in response, but stares evilly at the party.

Bannock, you cut through two of the Lemures (I8) with your blessed weapon like a farmer threshing wheat. The first one's bloated form splits easily and spills innards and ichor on the ashy road. The weapon carries through and cleaves the head off of the second (I9), sending a spurt of its disgusting smelling life blood into the air.
 
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Alric gapes at the rapidly dimming flames of the barbazu's teleport spell. He doesn't know if he should curse the cowardice of the thing or be relieved it isn't scything through his other shoulder.

It is a moment before Alric notices the flame-wreathed hound standing beside him and growling hellishly. Having had far too much of hell-spawn in an ever-burning forest, Alric resolves to send this one back to the pit.

OOC: Alric takes a 5ft step to L6 and attacks the hellhound
 

Alric, you drive the point of your sword through the back of the Hell Hound. With a snap and spurt of smoky blood, you pierce its spine and drive the sword down and out through its lower ribs. It thrashes in pain and then falls to the ground, dead.

Your wound also continues to bleed unnaturally, drenching your chest, side and back crimson (you take 2 more points of bleed damage).
 

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