Six From Gate Pass - Chapter 2: The Indomitable Fire Forest of Innenotdar

Lars says, "Agreed, let's just be careful to not formally agree to serve, shall we? Who knows in how much trouble that could land us." He lowers its voice, "Besides, it is probably partially bluffing, if it was any easier to deal with the devil, it would already be doing so."
 

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Torrent coughs up some black phlegm and takes a deep drink of water. She washes some over her sooty face and gives a word of thanks to Hrimr before saying: "I agree that there isn't much choice right now. My priority is getting through this place and down to Lyceum with our intelligence. I'm willing to accept this creature's deal just so it doesn't empower that damned devil. He was tough enough without help."
 

Alric turns to the flaming eyes after the party has voted in clear majority. "Very well, we will seek the forty-tongues."
 
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Hrimr looks at the state of the party; battered, bruised, and burned.

"There is the tower on the bridge, maybe we should go there to clean up and rest. Moradin knows what we will face down by this lake I for one would like to be fully prepared."
 

An accord!

As soon as the group agrees, the voice slams into your mind once more:

"You please me by accepting my offer. Take my boon and rest your flesh in the ruins beyond the bridge. Then, follow the river to the singing lake and free me!"

With the last words still ringing in your mind, your bodies are suddenly struck with blinding pain. You all fall to the ground, writhing and screaming. It feels as if the blood within your veins has been set alight. Though it feels like minutes, the pain only lasts for a few seconds and when it leaves, you are left panting on the ash-covered ground.

The fire covering the fallen trees dies down and extinguishes in thick puffs of smoke that wipe away the draconic visage. You all stand and follow Torrent as she quickly but gingerly climbs over the smoldering trees. When you're all across, she stops to look at herself to see if anything physical came as a result of receiving the entity's boon. At a loss, she says: "I don't feel any different, but I am exhausted. Shall we examine these ruins and rest while we decide what to do?"

Stretching across the river in front of you is an arc of a bridge seeming composed of branches and vines of what was once pale, white stone. Several of these vines and branches plunge into the shallow water beneath the bridge, forming supports. Off the right side of the bridge, in the middle of the river sits a tall, narrow tower, only about twenty feet in diameter, reaching up to a roof thirty feet above the bridge. A narrow walkway leads from the main bridge to a thick oaken entrance door. The tower, as well as the bridge, is currently flame-free, though blackened from decades of soot. On the far side of the bridge lies a small village built in a wide clearing, its buildings faintly visible through the forest’s ashy haze.

GM: In game terms, here is what the boon actually provides you with:
Whenever you are reduced below 0 hit points, you automatically stabilize. Additionally, once per day, whenever you would die, unless it is from a death effect (such as an assassin’s death attack or a finger of death spell), you are instead reduced to –9 hit points and become stable. You also gain the benefit of a permanent endure elements spell and can exist in intense heat much like the effect provided by Torrent's stand the heat potions. You also ignore the effect of wounding injuries that deal damage round
after round (e.g. bleed). Finally, you cannot be checked, knocked down, or blown away by strong winds
 

OOC: Hey boys, I just wanted to give you all a general heads up that I'm entering my exam period here at school. As a result, I won't be devoting a lot of time to the game, though I'm trying to keep up. I'll try and weigh in on larger issues where Arnir's input is required, and i'll definitely play my combat turns, but I'm not really going to have the time time to make multiple posts about smaller things. Here are some things you know about Arnir and you can fill in the blanks for yourself:

-He's a bit of a dick, and likes himself better than he ought to
-Above all, he wants to increase is arcane power
-he is very happy to deal with unsavoury creatures to get what he want, but is smart enough to know a bad deal when he sees it
-He's growing to respect Bannock and feel a brotherly sort of affection for him. He would likely defend Bannock beyond the efforts he would apply for other party members
-you know he's pretty happy about this deal with the dragon spirit.
-boobs
 

Alric looks up at the slender tower. "I agree with Hrimr. We all require respite. Let us see what lies within the tower."

Alric walks up to the oaken door of the tower and knocks. Chuckles to himself, realizing it's absurd to knock in such a place and then attempts to open the door.
 

Alric, the heavy door does not budge when you try to open it. You realize that it is locked.

From the center of the bridge, you can see the steaming river flowing beneath. The river has obviously reduced in depth over the decades as the river banks are wide and covered with dry, cracked sand. You can also see the small village on the other side of the bridge which is made up of similar structures that you saw through the trees when you entered the Fire Forest. Homes and other buildings are carved out of the boles of massive trees and a large fountain made from a sculpted stone willow tree sits in the village square.
 
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Lars walks up to the door and observes it closely. Is it locked, or is it barred from the inside?

In the event it is locked, Lars will attempt to pick the lock. (Take 20 +6 = 26)
 

Lars, there is a heavy iron lock built into the door. After two minutes of working, you hear a satisfying metallic click that tells you the lock has been sprung open.
 
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