Six From Gate Pass - Chapter 3: Shelter From The Storm

Hrimr, you watch the battle down on the deck from your position on the fore castle. The ship is beginning to pitch side to side and you duck slightly as the second barrel explodes in a fiery conflagration. As you prepare to take action, you feel the unmistakable cold sharp feeling of a blade entering your lower back. The attack takes you by surprise and the blade digs deep and the wielder twists it on exit to maximize the wound.

You turn around, staggered by the ambush and see a small individual cloaked in black and with a leather mask covering the lower half of its face (at H4). Its bloody short sword is gripped in the style of a knife fighter and your enemy is crouched against the whipping rain.

GM: Hrimr, though I put +2 in your save, I actually forgot to add it (should be +10), but that obviously didn't matter, since you rolled a 25! :)
 
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Kirio's expression goes from pained to frightened to relieved as he is injured, ignited and then extinguished in quick succession. He looks around quickly at the chaos around him, then stops playing, moves forward (K14) and quickly places his right hand on Lowduke's shoulder while signing a high pitched note... there is a brief flash of green light, and you notice that the ranger's outline becomes blurred, wavering and shifting as his body sways with the deck.

OOC: Casted blur on Lowduke, he now has concealment (20% miss chance). Kirio's Inspire courage bonus is still active for this round and the next, as he took Lingering performance as a feat... so +2 on attack and damage rolls still, as well as +2 on saving throws against charm and fear effects.
 

Hrimr cries out in pain as the blade strikes him.

"There's an enemy on the forecastle!!"

Hrimr decides the best thing to do is get away from the rogue. He shapeshifts into an Owl and flies up into the air heading starboard for about 20 feet (I8) .
 
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GM: Hrimr, it is impossible for you to fly up at an angle greater than 45 degrees without a Fly check (you should familiarize yourself with this skill for future wild shaping. I've calculated your Fly skill to be +12 right now in Owl form). Since you're headed to the Forecastle mast, that is basically straight up which you can't do without a check. You can also only ascend at 1/2 speed (which is currently 30ft).

Thus, Hrimr is currently somewhere (you can determine where on your edited post), 30ft out and up from his current position, in mid air and in flight. You'll have to bank back in over time, or make a maneuver which requires a check.

We can assume that the height of the foremast is about 35 feet.

Also, your armor and shield cease to function in their entirety whilst you are under the effect of wild shape. You require armor or weapons with the Wild ability in order to retain their bonuses. So, your current AC while an Owl is 15 (Base Dex 14 + 2 Dex modifier from Tiny + 1 Natural Armor).


The small rogue slashes out with its blade, slightly clipping the wings of the escaping owl-druid.
 
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Wounded and with no room to maneuver, Brutus risks dropping his shield to the deck in order to grasp a stoppered bottle from his belt and attempt to drink its contents.

Lowduke seizes the opportunity and tries to cut the half-orc down. Unfortunately, Nathan's attack barely misses a gap in Brutus' plate and the huge warrior is able to drink his potion which visibly heals wounds and refreshes him.

Giorgio, unaware of Lars' position, begins to cast a spell. Lars then suddenly blinks into existence as he tries to interrupt the casting. His blade catches Giorgio in the shoulder, causing the mad Wayfarer to stumble in his casting, lose concentration and waste the spell.

Cursing, he tumbles behind Brutus and scrambles 10 feet up into the rigging like a monkey (at O14).

Torrent, panicking while while her clothing and hair ignites in flames, drops to the ground and rolls around on the wet deck, extinguishing the fire. Through a smoky cough she mutters: "Memories of Innenotdar..."
 
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Bannock wrenches his glaive free from the deck and Setales' bisected head. Blood and bits of gore mar his fine tabard he spent so much time preparing.

"Harrumph. I knew I shoulda worn red!"

He watches Giorgio climb the rigging and wants to run and swat him down, but Brutus' huge greatsword blocks his path like some great deadly windmill. He takes a 5 foot step into N-10, bobbing between Brutus' stray slashes as the giant spars with Lowduke, and puts all his weight into two strong glaive thrusts at vulnerable points in the oversized half-orc's armor, aiming for the flank below the arm and the flesh behind the knee, respectively.

OOC: Full-round attack after 5 foot step
 
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Round 3

********
Initiative

1 - Lars
2 - Lowduke
3 - Arnir
4 - DM #3 (N)
5 - Kirio
6 - Hrimr
7 - DM #1 (B)
8 - Giorgio
9 - Torrent
10 - Bannock

********

Round 3

Bannock, you cut deeply into Brutus' flesh which almost nullifies the healing he just received from his potion. He looks winded and faint from blood loss.

The hum of the ship increases to a fine vibration that courses across the deck of the ship. Additionally, wisps of flame begin to appear on the deck and rigging indicating that your time is quickly running out.
 

Lars steps into the Captain's quarters (OOC: 5 foot step to P12), and once again attempts to cast his invisibility spell.

Lars then takes a few seconds to observe the ornate panel and try to figure out if there is any obvious way of stopping whatever is making the ship vibrate.
 

Lars, though you think you are safe from Brutus by first slipping into the Captain's Quarters, you suddenly realize, as you begin to cast your spell, that the half-orc's large size gives him unusually long reach. Having discarded his shield, Brutus grips his battle axe in two hands and chops downward at Lars. The large blade slashes across his back, drawing a deep bloody gash and causing Lars to lose concentration and spoil his spell.

GM: Lars you are not invisible, the AOO caused you to lose the spell mid-casting.
 
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