Six From Gate Pass - Chapter 3: Shelter From The Storm

Lowduke continues to press the attack against Brutus by thrusting and slashing with his unique weapon. Thankfully, Bannock's tremendous attack wounded the half-orc enough that one deep thrust to the chest and a follow-up sweeping slash to the thigh is enough to fell Brutus. He collapses under his mangled leg in a crimson-stained mess and slowly reduces in size as the magic enlarging his body expires.
 
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Arnir startles as the rogue assaults Hrmir with a vicious back-stab and the latter turns into...an owl? A hawk? He isn't sure as rain pours down his face. Though his headband keeps the majority of his hair out of his eyes he still walks carefully towards Giorgio and away from the rogue to behind Bannock (M10). Clutching his bow, he attempts to take some of the vigour out of Giorgio. Additionally, he tries to see if he can determine the source of the ship's energy

OOC: Arnir casts SLOW on Giorgio DC = 10+5+3=18
 

Arnir, you know (from previous discussions with the Council and Kirio; as well as what you've read and learned in the past) that the Wayfarer Theatre Ship is equipped with a custom magical engine that allows the entire vessel to teleport. Before the damage to the artifact called the Torch of the Burning Sky (which has potentially resulted in the astral plane and the plane of fire to partially overlap - causing anyone who teleports to pass through a highly dangerous and fiery planar area) the Wayfarers used this ship to courier people and goods to anyone who could afford their services.

The engine is controlled by a panel in the Captain's Quarters and usually takes about a minute to fully spin up (though you have no idea how the panel operates). You figure that about 1/2 of that time has passed since the battle started. At the end of the minute, the entire ship will disappear from the material plane, travel through the aforementioned dangerously overlapped Astral and Fire planes, and then, if not completely incinerated, re-appear somewhere at a predetermined spot on the material plane.

********

Giorgio falls victim to Arnir's spell, visibly slowing his motions up in the rigging.

On the forecastle, the small rogue sneaks behind towards the starboard stairs. Seeing Kirio, Torrent and Lowduke, the individual softly tumbles down the stairs unseen (J 14). Its blade drives up in a quick thrust to Kirio's lower back, but the Elf moves at the last second and the sword strikes the bannister instead. Now visible to enemies and cursing its bad luck, it prepares for hand to hand combat.
 
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Lightning crashes overhead and a tremendous stroke of thunder rumbles across the ocean. The rain falls heavier and now even the lights of Seaquen are starting to vanish behind the curtain of water. The winds have picked up to a severe storm and Giorgio, though now much slower, cackles maniacally in the rigging, his wind-whipped form silhouetted by the lightning. You begin to notice that one of the properties of Indomitability's boon is showing itself. Though your clothing is being pulled to and fro by the winds, your bodies feel completely unaffected. Even Hrimir up in the sky feels comfortable, though any real owl aflight right now would be slapped down to the water like a speck of dust.

Suddenly, everyone on the deck feels the ship lurch as a swell forms and a heavy, cold wave strikes against the ship from the starboard side. White foam and frigid grey water wash over the deck, forcing everyone to try and regain their footing.

GM: Everyone on the deck requires a Reflex Save vs. DC 13, or be pushed 5 feet towards the Port side of the ship (immediately adjacent square) and fall prone (this forced movement does not trigger attacks of opportunity). If you are already on the Port side of the ship, you merely fall prone and not overboard.


As the wave passes over, Arnir and Bannock are pressed against the Port side bannister. Over the side, they can see a longboat fastened to the Wayfarer ship. It bobs up and down in the rough water and inside they can make out the corpses of 6 or 7 elves that have been burned to death. They wear the tattered and scorched remains of the uniforms of the Shahalesti fleet.
 
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Kirio growls under his breath as he narrowly avoids the rogue's blade, and quickly jumps back (five foot step to L 14). A furious look on his face he motions toward his attacker, letting loose a screeching set of notes at the same time. A bright green mist travels quickly from his lips towards the rogue's eyes.

OOC: Kirio cast blindness at the rogue, fortitude save against DC 16


OOC: Inspire courage still active this round, +2 on attack and damage rolls, + 2 on saving throws against charm and fear effects
 
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The rogue looks stunned momentarily as her eyes go a milky white, blanking out her pupils. A scream exits the individual's lips, who you now realize is a female. She holds a hand against her temple, but still grips her blade in her hand and tries to turn her head from side to side to listen.
 
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Hrimr begins to move his talons and hoot. Magical energies appear around his talon as he casts a spell. He then attempts to turn and head back to the boat. He banks his wings to catch a gust of wind coming in across the boat. He turns himself so that he's flying parallel to the the boat heading towards the stern. He flies 30 feet which brings him near where Giorgio is climbing.

OOC: Casting Call Lightning. Turn 90 degrees and move 30 feet to O8
 
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A slow, high pitched laugh comes from Giorgio, up on the rigging. "So ... long ... fools!" he cries as he begins to work his free hand in a pattern. A few muttered words and a magical doorway outlined in bright runes emerges in the fabric of reality. Arcane energy and flames roar through the opening and Giorgio steps through, the portal closing behind him with a slight burp.

Perhaps four or five hundred feet away, at the edge of your vision, a second doorway opens with a blast of flames. A burning effigy of a man tumbles out and onto the deck of a moored ferry bobbing in the rough water around the Seaquen docks.

Torrent stands up from the deck, sopping wet from the recent wave, and clutches her holy symbol. She prays to her god and a burst of healing energy spreads out from her.

GM: Any allies within a 30 foot radius of Torrent is healed 9 hit points.
 
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As Brutus falls, Bannock gives Lowduke an approving look, and ponders fashioning a second blade on the other end of his glaive, but the flash of green from Kirio and the shout from the rogue snap him back into focus. He crab walks around the mainmast and approaches her from the side (moving into J-12). For some reason, perhaps because she's a woman, or perhaps because he judges that killing her while blinded is unsporting, he tries to strike her in the head with the flat of his blade to knock her out.
 

Round 4

Bannock, you crack the rogue across the head with an audible crunch. She falls to her knees and then slumps over unconscious.

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Initiative

1 - Lars
2 - Lowduke
3 - Arnir
4 - DM #3 (N) [unconscious]
5 - Kirio
6 - Hrimr
7 - Torrent
8 - Bannock

********

Round 4

The air around the ship is beginning to occasionally crackle and spit with arcane streaks of energy tinged with fire.
 

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