Six From Gate Pass - Chapter 3: Shelter From The Storm


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Lowduke is starting to look nervous given the rumbling ship and the cackling escape of Giorgio. He runs over to the hatch covering the entrance to the stairwell to the inside and grasps at the handle. He heaves against it, but it will not budge. "Malar's black blood!" he cries out over the storm, "it's locked or something! We need to get someone up here who can stop this thing!"
 

Arnir is relieved is semi-relieved to see Giorgio teleport away - One less variable to deal with - but the noises from the ship and the crack of flame appearing around him send (ironic) shivers down his spine. Seeing the flaming corpse of what he assumes was Giorgio tumble onto the nearby deck springs him into action.

Racing up the stairs, he waves his hands at Lars, currently brandishing his dagger "Stop! STOP!" he screams as he enter's the Captain's cabin and appraises the console, trying to figure out its operation.

There's no reward if they're all dead....and I can barely swim!
 

Phew!

Arnir, you hurriedly try to analyze the panel. Wiping water from your face, you gaze at the complex pattern of gem-buttons and levers and try to remember what you know about magical devices. The hum and vibration of the ship starts to reach a crescendo and the crackling of energy outside increases in frequency. Your hand shake slightly as you try to work under the pressure and vaguely recall something about the way magical conduits are designed. Comparing that with what you know about the way conjuration magic works, you come up with a plan. Using Spellcraft you attempt to identify and understand the flow of the conduits through the panel. Then, for a brief moment it all makes complete sense to you. Gritting your teeth and feeling a tense empty feeling in your stomach, you pull a group of levers and punch a number of buttons in rapid succession.

The vibration and humming peaks, then stutters and begins to slowly decrease. The energy outside ceases to be and the wisps of flame blink out. The ship's teleportation engine spins down and Arnir slumps down against the Captain's desk, stressed out.

Out on deck, the storm continues to rage. The hatch to the stairwell slides back and a huge human steps up, shielding his face against the rain. You recognize him as Hawkins, the Guildmaster's bodyguard. He is holding a wand in his hand and he scans the deck until he sees the corpses. Recognizing you as agents of Seaquen, he waves up Guildmistress Larkins who is followed by Simeon and Kiernan of the Council.

"What is happening up here?! Why was the engine turned on?!" cries the Guildmistress over the storm.

Hawkins rushes into the Captain's Quarters to check on the panel.
 

Kirio feels the tension ease out of him as the hum and vibrations of the engine dies down, he shouts up "Well done Arnir!"

"What is happening up here?! Why was the engine turned on?!" cries the Guildmistress over the storm.

Kirio kneels down next to the unconscious rogue and as he searches her he answers the guildmistress in a loud voice to be heard over the storm "What is happening here is that Giorgio is an insane traitor, likely a Ragesian spy, and we have just stopped him from murdering the entirety of the council. You are welcome. He initiated a teleport in the hopes of burning all of us to a crisp in one fell swoop. Ingenious really, beautiful opportunity; lucky for you we were along for the ride. He's escaped by teleporting to that moored ferry over there" Kirio indicates the direction of the ferry where Giorgio reapeared. "The teleport cost him, he was a mass of flames when he exited, not sure if he survived. He's likely murdered someone below as well, and may also be attempting to incite the Shahalesti fleet, there is a longboat fastened the ship; sadly it contains what looks like the corpses of 6 or 7 elves that have been burned to death, they wear uniforms of the Shahalesti fleet." Kirio takes a deep breath, stands and bows "that my lady is what is happening here." he then walks over to the effectively decapitated half-orc and begins to search him...
 
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Seeing that things have calmed down on the ship Hrimr turns and lands on the deck just Kirio begins to search the body of the half-orc. He casts a spell on himself to heal the wound on his back.

"Does anyone else need healing?"

He then looks at the prone form of the rogue, noticing she is not dead, merely unconscious.

"Lars do you still have that rope? We should tie her up."
 

Lars cleans his sword on the Captain's bedsheets and sheathes it. He looks a little shaken at what he almost did.

"Hrimr, I could use some healing. That big bastard with the axe nicked me good. I didn't bring my rope to a play, Hrimr! But there is plenty of that on a ship, let me get you some."
 


After spending time flying, landing, discussing and then healing Lars, Hrimr suddenly grips at the wound the rogue gave him and clenches his teeth in pain. The remainder of the poison in his system activates, sending a surge of pain and then a dulling numbness through his body.

The storm is getting out of hand at this point. Everyone on deck, including Lowduke, is having an extremely difficult time standing up as the winds buffet the ship. The rest of the party, and Torrent due to her exposure to Indomitability, seem to be completely unaffected which draws curious gazes from Simeon.

Some Wayfarer sailors are now on deck and they hurry to raise the anchor of the ship. Hawkins shouts orders from the aft castle and begins to steer the ship, with great difficulty, towards the docks. The longship with the elven bodies is towed along side.

The party is ushered into the crew quarters and is joined by the Guildmistress, Simeon and Kiernan. Some sailors drag the bodies of the fallen (Brutus and Setales) along with the unconscious rogue into the quarters. Sheena orders the whole ship searched for anyone injured and to see if Giorgio is still aboard. With the cabin door closed against the howling winds, the mistress turns her attention to the party.

"Giorgio did this?!" exclaims Sheena, "I almost cannot believe it. He has been a loyal member of the Wayfarers for years and years." She sits on a bunk. "And why has this storm struck? What is happening? Simeon?"

"The weather has been incredibly bizarre this past month, but for it to suddenly turn to a violent storm, and one that is appearing to increase in intensity with each passing minute, is extremely suspect. Also, for it to strike as soon as this mass murder plot was enacted cannot be a coincidence." He turns to the party. "It seems we are all in your debt again. But the job is not done. We have to get everyone off this ship and make our way to the Lyceum. I have tools and instruments there that we can use to try and make sense of what is going on. I fear what may happen during this storm and for some reason you all seem unaffected by it." He looks down at the unconscious rogue. "We can also wake this one up and interrogate her. Did any of these henchmen say anything about why they were here, or where they were from?"

GM: We'll keep the looting on the side, but here is a list of things of interest on the bodies:

Brutus - Masterwork Plate Mail, Masterwork Steel Shield, Masterwork Battle Axe, Masterwork Composite Shortbow [+4 Str Bonus], 3 vials
Setales - Masterwork Great Axe, Fine Leather Backpack, Scroll, 4 vials,
Rogue - Masterwork Small Short Sword, Mithril Small Chain Shirt, Masterwork Thieves Tools, 4 vials
 
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"The poor blokes didn't utter a word! We cut them down too quick,"

says Bannock, happily.

"It's too bad we didn't get that Giorgio bastard. He wouldn't shut up. Ragesian lapdog for sure, that one. If I had to venture a guess, Mr Simeon, I'd say that he wanted to destroy the ship and all onboard, but make it look like the ship was lost in this freakish storm."
 

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